Commit 1026327c authored by He Junyan's avatar He Junyan Committed by Eric Anholt

Add the feature of generating linear gradient picture by using shader.

 Add the feature of generating linear gradient picture
 by using shader.  This logic will replace the original
 linear gradient picture generating manner in glamor
 which firstly use pixman and then upload it to GPU.
 Compare it to the result generated by pixman, the
 difference of each color component of each pixel is
 normally 0, sometimes 1/255, and 2/255 at most. The
 pixman use fixed-point but shader use float-point, so may have
 difference. The feature of transform matrix and 4 types
 of repeat modes have been supported. The array usage in
 shader seems slow, so use 8 uniform variables to avoid
 using array when stops number is not very big. This
 make code look verbose but the performance improved a
 lot.

 We still have slightly performance regression compare to
 original pixman version. There are one further optimization
 opportunity which is to merge the gradient pixmap generation
 and the latter compositing into one shader, then we don't need
 to generate the extra texture, we can use the gradient value
 directly at the compositing shader. Hope that can beat pixman
 version. Will do that latter.
Reviewed-by: Chris Wilson's avatarChris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: default avatarZhigang Gong <zhigang.gong@linux.intel.com>
Signed-off-by: default avatarZhigang Gong <zhigang.gong@linux.intel.com>
parent ccf5d7f5
This diff is collapsed.
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment