glamor: Fix one bug for Xephyr.
Xephyr doesn't has a bounded valid texture. It seems that we can't
load texture 0 directly sometimes. Especially in the copyarea, function
if that is the case, we prefer to use fbo blit to read the screen pixmap
rather than load the bound texture.
Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
Please register or sign in to comment