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Zhigang Gong authored
There are two places we need to do color conversion. 1. When upload a image data to a texture. 2. When download a texture to a memory buffer. As the color format may not be supported in GLES2. We may need to do the following two operations to convert dat. a. revert argb to bgra / abgr to rgba. b. swap argb to abgr / bgra to rgba. Signed-off-by: Zhigang Gong <zhigang.gong@gmail.com>
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