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Michel Dänzer authored
RENDER requires that sampling outside of any source/mask picture results in alpha == 0.0. The OpenGL border colour cannot set alpha = 0.0 if the texture format doesn't have an alpha channel, so we have to use the RepeatFix handling in that case. Also, only force alpha = 1.0 when sampling inside of RGBx source/mask pictures. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94514Signed-off-by:
Michel Dänzer <michel.daenzer@amd.com> Reviewed-by:
Alex Deucher <alexander.deucher@amd.com>
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