glamor_render.c 30 KB
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/*
 * Copyright © 2009 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 *
 * Authors:
 *    Eric Anholt <eric@anholt.net>
 *
 */

/** @file glamor_render.c
 *
 * Render acceleration implementation
 */

#include "glamor_priv.h"

#ifdef RENDER
#include "mipict.h"
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#include "fbpict.h"
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#include "glu3/glu3.h"

struct shader_key {
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    enum shader_source source;
    enum shader_mask mask;
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    enum shader_in in;
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};

struct blendinfo {
    Bool dest_alpha;
    Bool source_alpha;
    GLenum source_blend;
    GLenum dest_blend;
};

static struct blendinfo composite_op_info[] = {
    [PictOpClear] =       {0, 0, GL_ZERO,                GL_ZERO},
    [PictOpSrc] =         {0, 0, GL_ONE,                 GL_ZERO},
    [PictOpDst] =         {0, 0, GL_ZERO,                GL_ONE},
    [PictOpOver] =        {0, 1, GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA},
    [PictOpOverReverse] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ONE},
    [PictOpIn] =          {1, 0, GL_DST_ALPHA,           GL_ZERO},
    [PictOpInReverse] =   {0, 1, GL_ZERO,                GL_SRC_ALPHA},
    [PictOpOut] =         {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ZERO},
    [PictOpOutReverse] =  {0, 1, GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA},
    [PictOpAtop] =        {1, 1, GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA},
    [PictOpAtopReverse] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA},
    [PictOpXor] =         {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
    [PictOpAdd] =         {0, 0, GL_ONE,                 GL_ONE},
};

static GLuint
glamor_create_composite_fs(struct shader_key *key)
{
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    const char *source_solid_fetch =
	"uniform vec4 source;\n"
	"vec4 get_source()\n"
	"{\n"
	"	return source;\n"
	"}\n";
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    const char *source_alpha_pixmap_fetch =
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	"uniform sampler2D source_sampler;\n"
	"vec4 get_source()\n"
	"{\n"
	"	return texture2D(source_sampler, gl_TexCoord[0].xy);\n"
	"}\n";
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    const char *source_pixmap_fetch =
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	"uniform sampler2D source_sampler;\n"
	"vec4 get_source()\n"
	"{\n"
	"	return vec4(texture2D(source_sampler, gl_TexCoord[0].xy).rgb,\n"
	"		    1.0);\n"
	"}\n";
    const char *mask_solid_fetch =
	"uniform vec4 mask;\n"
	"vec4 get_mask()\n"
	"{\n"
	"	return mask;\n"
	"}\n";
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    const char *mask_alpha_pixmap_fetch =
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	"uniform sampler2D mask_sampler;\n"
	"vec4 get_mask()\n"
	"{\n"
	"	return texture2D(mask_sampler, gl_TexCoord[1].xy);\n"
	"}\n";
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    const char *mask_pixmap_fetch =
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	"uniform sampler2D mask_sampler;\n"
	"vec4 get_mask()\n"
	"{\n"
	"	return vec4(texture2D(mask_sampler, gl_TexCoord[1].xy).rgb, \n"
	"		    1.0);\n"
	"}\n";
    const char *in_source_only =
	"void main()\n"
	"{\n"
	"	gl_FragColor = get_source();\n"
	"}\n";
    const char *in_normal =
	"void main()\n"
	"{\n"
	"	gl_FragColor = get_source() * get_mask().a;\n"
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	"}\n";
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    const char *in_ca_source =
	"void main()\n"
	"{\n"
	"	gl_FragColor = get_source() * get_mask();\n"
	"}\n";
    const char *in_ca_alpha =
	"void main()\n"
	"{\n"
	"	gl_FragColor = get_source().a * get_mask();\n"
	"}\n";
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    char *source;
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    const char *source_fetch;
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    const char *mask_fetch = "";
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    const char *in;
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    GLuint prog;

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    switch (key->source) {
    case SHADER_SOURCE_SOLID:
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	source_fetch = source_solid_fetch;
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	break;
    case SHADER_SOURCE_TEXTURE_ALPHA:
	source_fetch = source_alpha_pixmap_fetch;
	break;
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    case SHADER_SOURCE_TEXTURE:
	source_fetch = source_pixmap_fetch;
	break;
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    default:
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	FatalError("Bad composite shader source");
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    }
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    switch (key->mask) {
    case SHADER_MASK_NONE:
	break;
    case SHADER_MASK_SOLID:
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	mask_fetch = mask_solid_fetch;
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	break;
    case SHADER_MASK_TEXTURE_ALPHA:
	mask_fetch = mask_alpha_pixmap_fetch;
	break;
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    case SHADER_MASK_TEXTURE:
	mask_fetch = mask_pixmap_fetch;
	break;
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    default:
	FatalError("Bad composite shader mask");
    }

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    switch (key->in) {
    case SHADER_IN_SOURCE_ONLY:
	in = in_source_only;
	break;
    case SHADER_IN_NORMAL:
	in = in_normal;
	break;
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    case SHADER_IN_CA_SOURCE:
	in = in_ca_source;
	break;
    case SHADER_IN_CA_ALPHA:
	in = in_ca_alpha;
	break;
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    default:
	FatalError("Bad composite IN type");
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    }
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    source = XNFprintf("%s%s%s",
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		       source_fetch,
		       mask_fetch,
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		       in);
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    prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER_ARB, source);
    xfree(source);

    return prog;
}

static GLuint
glamor_create_composite_vs(struct shader_key *key)
{
    const char *main_opening =
	"void main()\n"
	"{\n"
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	"	gl_Position = gl_Vertex;\n";
    const char *source_coords =
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	"	gl_TexCoord[0] = gl_MultiTexCoord0;\n";
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    const char *mask_coords =
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	"	gl_TexCoord[1] = gl_MultiTexCoord1;\n";
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    const char *main_closing =
	"}\n";
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    const char *source_coords_setup = "";
    const char *mask_coords_setup = "";
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    char *source;
    GLuint prog;

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    if (key->source != SHADER_SOURCE_SOLID)
	source_coords_setup = source_coords;

    if (key->mask != SHADER_MASK_NONE && key->mask != SHADER_MASK_SOLID)
	mask_coords_setup = mask_coords;

    source = XNFprintf("%s%s%s%s",
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		       main_opening,
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		       source_coords_setup,
		       mask_coords_setup,
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		       main_closing);

    prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER_ARB, source);
    xfree(source);

    return prog;
}

static void
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glamor_create_composite_shader(ScreenPtr screen, struct shader_key *key,
			       glamor_composite_shader *shader)
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{
    GLuint vs, fs, prog;
    GLint source_sampler_uniform_location, mask_sampler_uniform_location;

    vs = glamor_create_composite_vs(key);
    if (vs == 0)
	return;
    fs = glamor_create_composite_fs(key);
    if (fs == 0)
	return;

    prog = glCreateProgramObjectARB();
    glAttachObjectARB(prog, vs);
    glAttachObjectARB(prog, fs);
    glamor_link_glsl_prog(prog);

    shader->prog = prog;

    glUseProgramObjectARB(prog);
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    if (key->source == SHADER_SOURCE_SOLID) {
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	shader->source_uniform_location = glGetUniformLocationARB(prog,
								  "source");
    } else {
	source_sampler_uniform_location = glGetUniformLocationARB(prog,
								  "source_sampler");
	glUniform1i(source_sampler_uniform_location, 0);
    }
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    if (key->mask != SHADER_MASK_NONE) {
	if (key->mask == SHADER_MASK_SOLID) {
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	    shader->mask_uniform_location = glGetUniformLocationARB(prog,
								    "mask");
	} else {
	    mask_sampler_uniform_location = glGetUniformLocationARB(prog,
								    "mask_sampler");
	    glUniform1i(mask_sampler_uniform_location, 1);
	}
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    }
}

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static glamor_composite_shader *
glamor_lookup_composite_shader(ScreenPtr screen, struct shader_key *key)
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{
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    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
    glamor_composite_shader *shader;
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    shader = &glamor_priv->composite_shader[key->source][key->mask][key->in];
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    if (shader->prog == 0)
	glamor_create_composite_shader(screen, key, shader);
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    return shader;
}

void
glamor_init_composite_shaders(ScreenPtr screen)
{
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}

static Bool
glamor_set_composite_op(ScreenPtr screen,
			CARD8 op, PicturePtr dest, PicturePtr mask)
{
    GLenum source_blend, dest_blend;
    struct blendinfo *op_info;

    if (op >= ARRAY_SIZE(composite_op_info)) {
	ErrorF("unsupported render op\n");
	return GL_FALSE;
    }
    op_info = &composite_op_info[op];

    source_blend = op_info->source_blend;
    dest_blend = op_info->dest_blend;

    /* If there's no dst alpha channel, adjust the blend op so that we'll treat
     * it as always 1.
     */
    if (PICT_FORMAT_A(dest->format) == 0 && op_info->dest_alpha) {
        if (source_blend == GL_DST_ALPHA)
            source_blend = GL_ONE;
        else if (source_blend == GL_ONE_MINUS_DST_ALPHA)
            source_blend = GL_ZERO;
    }

    /* Set up the source alpha value for blending in component alpha mode. */
    if (mask && mask->componentAlpha && PICT_FORMAT_RGB(mask->format) != 0 &&
	op_info->source_alpha) {
	if (source_blend != GL_ZERO) {
	    ErrorF("Dual-source composite blending not supported\n");
	    return GL_FALSE;
	}
	if (dest_blend == GL_SRC_ALPHA)
	    dest_blend = GL_SRC_COLOR;
	else if (dest_blend == GL_ONE_MINUS_SRC_ALPHA)
	    dest_blend = GL_ONE_MINUS_SRC_COLOR;
    }

    if (source_blend == GL_ONE && dest_blend == GL_ZERO) {
	glDisable(GL_BLEND);
    } else {
	glEnable(GL_BLEND);
	glBlendFunc(source_blend, dest_blend);
    }
    return TRUE;
}

static void
glamor_set_composite_texture(ScreenPtr screen, int unit, PicturePtr picture,
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			     glamor_pixmap_private *pixmap_priv)
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{
    glActiveTexture(GL_TEXTURE0 + unit);
    glBindTexture(GL_TEXTURE_2D, pixmap_priv->tex);
    switch (picture->repeatType) {
    case RepeatNone:
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
	break;
    case RepeatNormal:
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
	break;
    case RepeatPad:
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
	break;
    case RepeatReflect:
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
	break;
    }

    switch (picture->filter) {
    case PictFilterNearest:
	glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
        break;
    case PictFilterBilinear:
    default:
	glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
	glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
        break;
    }

    glEnable(GL_TEXTURE_2D);
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}

static void
glamor_set_composite_solid(PicturePtr picture, GLint uniform_location)
{
    CARD32 c = picture->pSourcePict->solidFill.color; /* a8r8g8b8 */
    float color[4]; /* rgba */

    color[0] = ((c >> 16) & 0xff) / 255.0;
    color[1] = ((c >> 8) & 0xff) / 255.0;
    color[2] = ((c >> 0) & 0xff) / 255.0;
    color[3] = ((c >> 24) & 0xff) / 255.0;

    glUniform4fvARB(uniform_location, 1, color);
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}

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static int
compatible_formats (CARD8 op, PicturePtr dst, PicturePtr src)
{
    if (op == PictOpSrc) {
	if (src->format == dst->format)
	    return 1;

	if (src->format == PICT_a8r8g8b8 && dst->format == PICT_x8r8g8b8)
	    return 1;

	if (src->format == PICT_a8b8g8r8 && dst->format == PICT_x8b8g8r8)
	    return 1;
    } else if (op == PictOpOver) {
	if (src->alphaMap || dst->alphaMap)
	    return 0;

	if (src->format != dst->format)
	    return 0;

	if (src->format == PICT_x8r8g8b8 || src->format == PICT_x8b8g8r8)
	    return 1;
    }

    return 0;
}

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static char
glamor_get_picture_location(PicturePtr picture)
{
    if (picture == NULL)
	return ' ';

    if (picture->pDrawable == NULL) {
	switch (picture->pSourcePict->type) {
	case SourcePictTypeSolidFill:
	    return 'c';
	case SourcePictTypeLinear:
	    return 'l';
	case SourcePictTypeRadial:
	    return 'r';
	default:
	    return '?';
	}
    }
    return glamor_get_drawable_location(picture->pDrawable);
}

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static Bool
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glamor_composite_with_copy(CARD8 op,
			   PicturePtr source,
			   PicturePtr dest,
			   INT16 x_source,
			   INT16 y_source,
			   INT16 x_dest,
			   INT16 y_dest,
			   CARD16 width,
			   CARD16 height)
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{
    RegionRec region;

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    if (!source->pDrawable)
	return FALSE;

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    if (!compatible_formats(op, dest, source))
	return FALSE;

    if (source->repeat || source->transform)
	return FALSE;

    x_dest += dest->pDrawable->x;
    y_dest += dest->pDrawable->y;
    x_source += source->pDrawable->x;
    y_source += source->pDrawable->y;

    if (!miComputeCompositeRegion(&region,
				  source, NULL, dest,
				  x_source, y_source,
				  0, 0,
				  x_dest, y_dest,
				  width, height))
	return TRUE;

    glamor_copy_n_to_n(source->pDrawable,
		       dest->pDrawable, NULL,
		       REGION_RECTS(&region),
		       REGION_NUM_RECTS(&region),
		       x_source - x_dest, y_source - y_dest,
		       FALSE, FALSE, 0, NULL);
    REGION_UNINIT(dest->pDrawable->pScreen,
		  &region);
    return TRUE;
}

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static Bool
good_source_format(PicturePtr picture)
{
    switch (picture->format) {
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    case PICT_a1:
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    case PICT_a8:
    case PICT_a8r8g8b8:
	return TRUE;
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    case PICT_x8r8g8b8:
	/* In order to support formats with no alpha, we have to wire the
	 * alpha to 1 in the shader, which conflicts with
	 * GL_CLAMP_TO_BORDERing to transparent.  We could possibly compute
	 * coverage of the texels in the sampling area if we need to, but
	 * that isn't implemented today.
	 */
	return (picture->repeatType != RepeatNone);
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    default:
	glamor_fallback("Bad source format 0x%08x\n", picture->format);
	return FALSE;
    }
}

static Bool
good_mask_format(PicturePtr picture)
{
    switch (picture->format) {
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    case PICT_a1:
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    case PICT_a8:
    case PICT_a8r8g8b8:
	return TRUE;
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    case PICT_x8r8g8b8:
	/* In order to support formats with no alpha, we have to wire the
	 * alpha to 1 in the shader, which conflicts with
	 * GL_CLAMP_TO_BORDERing to transparent.  We could possibly compute
	 * coverage of the texels in the sampling area if we need to, but
	 * that isn't implemented today.
	 */
	return (picture->repeatType != RepeatNone);
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    default:
	glamor_fallback("Bad mask format 0x%08x\n", picture->format);
	return FALSE;
    }
}

static Bool
good_dest_format(PicturePtr picture)
{
    switch (picture->format) {
    case PICT_a8:
    case PICT_a8r8g8b8:
    case PICT_x8r8g8b8:
	return TRUE;
    default:
	glamor_fallback("Bad dest format 0x%08x\n", picture->format);
	return FALSE;
    }
}

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static inline float
xFixedToFloat(pixman_fixed_t val)
{
    return ((float)xFixedToInt(val) + ((float)xFixedFrac(val) / 65536.0));
}

static void
glamor_set_transformed_point(PicturePtr picture, PixmapPtr pixmap,
			     float *texcoord, int x, int y)
{
    float result[3];
    int i;
    float tx, ty;

    if (picture->transform) {
	for (i = 0; i < 3; i++) {
	    result[i] = (xFixedToFloat(picture->transform->matrix[i][0]) * x +
			 xFixedToFloat(picture->transform->matrix[i][1]) * y +
			 xFixedToFloat(picture->transform->matrix[i][2]));
	}
	tx = result[0] / result[2];
	ty = result[1] / result[2];
    } else {
	tx = x;
	ty = y;
    }
    texcoord[0] = t_from_x_coord_x(pixmap, tx);
    texcoord[1] = t_from_x_coord_y(pixmap, ty);
}

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static Bool
glamor_composite_with_shader(CARD8 op,
			     PicturePtr source,
			     PicturePtr mask,
			     PicturePtr dest,
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			     int nrect,
			     glamor_composite_rect_t *rects)
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{
    ScreenPtr screen = dest->pDrawable->pScreen;
    PixmapPtr dest_pixmap = glamor_get_drawable_pixmap(dest->pDrawable);
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    PixmapPtr source_pixmap = NULL, mask_pixmap = NULL;
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    glamor_pixmap_private *source_pixmap_priv = NULL;
    glamor_pixmap_private *mask_pixmap_priv = NULL;
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    struct shader_key key;
    glamor_composite_shader *shader;
    RegionRec region;
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    float vertices[4][2], source_texcoords[4][2], mask_texcoords[4][2];
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    int i;
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    BoxPtr box;
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    int dest_x_off, dest_y_off;
    int source_x_off, source_y_off;
    int mask_x_off, mask_y_off;
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    memset(&key, 0, sizeof(key));
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    if (!source->pDrawable) {
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	if (source->pSourcePict->type == SourcePictTypeSolidFill) {
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	    key.source = SHADER_SOURCE_SOLID;
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	} else {
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	    glamor_fallback("gradient source\n");
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	    goto fail;
	}
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    } else {
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	if (PICT_FORMAT_A(source->format) != 0) {
	    key.source = SHADER_SOURCE_TEXTURE_ALPHA;
	} else {
	    key.source = SHADER_SOURCE_TEXTURE;
	}
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    }
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    if (mask) {
	if (!mask->pDrawable) {
	    if (mask->pSourcePict->type == SourcePictTypeSolidFill) {
		key.mask = SHADER_MASK_SOLID;
	    } else {
		glamor_fallback("gradient mask\n");
		goto fail;
	    }
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	} else {
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	    if (PICT_FORMAT_A(mask->format) != 0) {
		key.mask = SHADER_MASK_TEXTURE_ALPHA;
	    } else {
		key.mask = SHADER_MASK_TEXTURE;
	    }
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	}
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	if (!mask->componentAlpha) {
	    key.in = SHADER_IN_NORMAL;
	} else {
	    /* We only handle two CA modes. */
	    if (op == PictOpAdd)
		key.in = SHADER_IN_CA_SOURCE;
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	    else if (op == PictOpOutReverse) {
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		key.in = SHADER_IN_CA_ALPHA;
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	    } else {
		glamor_fallback("Unsupported component alpha op: %d\n", op);
		goto fail;
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	    }
	}
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    } else {
	key.mask = SHADER_MASK_NONE;
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	key.in = SHADER_IN_SOURCE_ONLY;
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    }
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    if (source->alphaMap) {
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	glamor_fallback("source alphaMap\n");
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	goto fail;
    }
    if (mask && mask->alphaMap) {
653
	glamor_fallback("mask alphaMap\n");
654 655 656
	goto fail;
    }

657 658
    if (key.source == SHADER_SOURCE_TEXTURE ||
	key.source == SHADER_SOURCE_TEXTURE_ALPHA) {
659 660 661
	source_pixmap = glamor_get_drawable_pixmap(source->pDrawable);
	source_pixmap_priv = glamor_get_pixmap_private(source_pixmap);
	if (source_pixmap == dest_pixmap) {
662
	    glamor_fallback("glamor_composite(): source == dest\n");
663 664 665
	    goto fail;
	}
	if (!source_pixmap_priv || source_pixmap_priv->tex == 0) {
666
	    glamor_fallback("glamor_composite(): no texture in source\n");
667 668
	    goto fail;
	}
669 670
	if (!good_source_format(source))
	    goto fail;
671
    }
672 673
    if (key.mask == SHADER_MASK_TEXTURE ||
	key.mask == SHADER_MASK_TEXTURE_ALPHA) {
674 675 676
	mask_pixmap = glamor_get_drawable_pixmap(mask->pDrawable);
	mask_pixmap_priv = glamor_get_pixmap_private(mask_pixmap);
	if (mask_pixmap == dest_pixmap) {
677
	    glamor_fallback("glamor_composite(): mask == dest\n");
678 679 680
	    goto fail;
	}
	if (!mask_pixmap_priv || mask_pixmap_priv->tex == 0) {
681
	    glamor_fallback("glamor_composite(): no texture in mask\n");
682 683
	    goto fail;
	}
684 685
	if (!good_mask_format(mask))
	    goto fail;
686
    }
687 688
    if (!good_dest_format(dest))
	goto fail;
689 690 691

    shader = glamor_lookup_composite_shader(screen, &key);
    if (shader->prog == 0) {
692 693
	glamor_fallback("glamor_composite(): "
			"no shader program for this render acccel mode\n");
694 695 696 697 698 699 700 701 702 703 704 705
	goto fail;
    }

    glUseProgramObjectARB(shader->prog);

    if (!glamor_set_destination_pixmap(dest_pixmap))
	goto fail;

    if (!glamor_set_composite_op(screen, op, dest, mask)) {
	goto fail;
    }

706
    if (key.source == SHADER_SOURCE_SOLID) {
707 708
	glamor_set_composite_solid(source, shader->source_uniform_location);
    } else {
709
	glamor_set_composite_texture(screen, 0, source, source_pixmap_priv);
710
    }
711 712
    if (key.mask != SHADER_MASK_NONE) {
	if (key.mask == SHADER_MASK_SOLID) {
713 714
	    glamor_set_composite_solid(mask, shader->mask_uniform_location);
	} else {
715
	    glamor_set_composite_texture(screen, 1, mask, mask_pixmap_priv);
716 717
	}
    }
718

719 720 721
    glVertexPointer(2, GL_FLOAT, sizeof(float) * 2, vertices);
    glEnableClientState(GL_VERTEX_ARRAY);

722
    if (key.source != SHADER_SOURCE_SOLID) {
723 724 725 726 727
	glClientActiveTexture(GL_TEXTURE0);
	glTexCoordPointer(2, GL_FLOAT, sizeof(float) * 2, source_texcoords);
	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
    }

728
    if (key.mask != SHADER_MASK_NONE && key.mask != SHADER_MASK_SOLID) {
729 730 731 732 733
	glClientActiveTexture(GL_TEXTURE1);
	glTexCoordPointer(2, GL_FLOAT, sizeof(float) * 2, mask_texcoords);
	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
    }

734
    glamor_get_drawable_deltas(dest->pDrawable, dest_pixmap,
735
			       &dest_x_off, &dest_y_off);
736
    if (source_pixmap) {
737 738
	glamor_get_drawable_deltas(source->pDrawable, source_pixmap,
				   &source_x_off, &source_y_off);
739 740
    }
    if (mask_pixmap) {
741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768
	glamor_get_drawable_deltas(mask->pDrawable, mask_pixmap,
				   &mask_x_off, &mask_y_off);
    }

    while (nrect--) {
	INT16 x_source;
	INT16 y_source;
	INT16 x_mask;
	INT16 y_mask;
	INT16 x_dest;
	INT16 y_dest;
	CARD16 width;
	CARD16 height;

	x_dest = rects->x_dst;
	y_dest = rects->y_dst;
	x_source = rects->x_src;
	y_source = rects->y_src;
	x_mask = rects->x_mask;
	y_mask = rects->y_mask;
	width = rects->width;
	height = rects->height;

	x_dest += dest->pDrawable->x;
	y_dest += dest->pDrawable->y;
	if (source->pDrawable) {
	    x_source += source->pDrawable->x;
	    y_source += source->pDrawable->y;
769
	}
770 771 772
	if (mask && mask->pDrawable) {
	    x_mask += mask->pDrawable->x;
	    y_mask += mask->pDrawable->y;
773
	}
774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837

	if (!miComputeCompositeRegion(&region,
				      source, mask, dest,
				      x_source, y_source,
				      x_mask, y_mask,
				      x_dest, y_dest,
				      width, height))
	    continue;

	x_source += source_x_off;
	y_source += source_y_off;
	x_mask += mask_x_off;
	y_mask += mask_y_off;

	box = REGION_RECTS(&region);
	for (i = 0; i < REGION_NUM_RECTS(&region); i++) {
	    vertices[0][0] = v_from_x_coord_x(dest_pixmap,
					      box[i].x1 + dest_x_off);
	    vertices[0][1] = v_from_x_coord_y(dest_pixmap,
					      box[i].y1 + dest_y_off);
	    vertices[1][0] = v_from_x_coord_x(dest_pixmap,
					      box[i].x2 + dest_x_off);
	    vertices[1][1] = v_from_x_coord_y(dest_pixmap,
					      box[i].y1 + dest_y_off);
	    vertices[2][0] = v_from_x_coord_x(dest_pixmap,
					      box[i].x2 + dest_x_off);
	    vertices[2][1] = v_from_x_coord_y(dest_pixmap,
					      box[i].y2 + dest_y_off);
	    vertices[3][0] = v_from_x_coord_x(dest_pixmap,
					      box[i].x1 + dest_x_off);
	    vertices[3][1] = v_from_x_coord_y(dest_pixmap,
					      box[i].y2 + dest_y_off);

	    if (key.source != SHADER_SOURCE_SOLID) {
		int tx1 = box[i].x1 + x_source - x_dest;
		int ty1 = box[i].y1 + y_source - y_dest;
		int tx2 = box[i].x2 + x_source - x_dest;
		int ty2 = box[i].y2 + y_source - y_dest;

		glamor_set_transformed_point(source, source_pixmap,
					     source_texcoords[0], tx1, ty1);
		glamor_set_transformed_point(source, source_pixmap,
					     source_texcoords[1], tx2, ty1);
		glamor_set_transformed_point(source, source_pixmap,
					     source_texcoords[2], tx2, ty2);
		glamor_set_transformed_point(source, source_pixmap,
					     source_texcoords[3], tx1, ty2);
	    }

	    if (key.mask != SHADER_MASK_NONE && key.mask != SHADER_MASK_SOLID) {
		float tx1 = box[i].x1 + x_mask - x_dest;
		float ty1 = box[i].y1 + y_mask - y_dest;
		float tx2 = box[i].x2 + x_mask - x_dest;
		float ty2 = box[i].y2 + y_mask - y_dest;

		glamor_set_transformed_point(mask, mask_pixmap,
					     mask_texcoords[0], tx1, ty1);
		glamor_set_transformed_point(mask, mask_pixmap,
					     mask_texcoords[1], tx2, ty1);
		glamor_set_transformed_point(mask, mask_pixmap,
					     mask_texcoords[2], tx2, ty2);
		glamor_set_transformed_point(mask, mask_pixmap,
					     mask_texcoords[3], tx1, ty2);
	    }
838 839
#if 0
 else memset(mask_texcoords, 0, sizeof(mask_texcoords));
840 841 842 843 844 845 846 847
	    for (i = 0; i < 4; i++) {
		ErrorF("%d: (%04.4f, %04.4f) (%04.4f, %04.4f) "
		       "(%04.4f, %04.4f)\n",
		       i,
		       source_texcoords[i][0], source_texcoords[i][1],
		       mask_texcoords[i][0], mask_texcoords[i][1],
		       vertices[i][0], vertices[i][1]);
	    }
848 849
#endif

850 851 852
	    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
	}
	rects++;
853 854
    }

855 856 857 858 859 860 861
    glClientActiveTexture(GL_TEXTURE0);
    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
    glClientActiveTexture(GL_TEXTURE1);
    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
    glDisableClientState(GL_VERTEX_ARRAY);

    REGION_UNINIT(dst->pDrawable->pScreen, &region);
862
    glDisable(GL_BLEND);
863 864 865 866
    glActiveTexture(GL_TEXTURE0);
    glDisable(GL_TEXTURE_2D);
    glActiveTexture(GL_TEXTURE1);
    glDisable(GL_TEXTURE_2D);
867
    glUseProgramObjectARB(0);
868
    return TRUE;
869 870

fail:
871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889
    glDisable(GL_BLEND);
    glUseProgramObjectARB(0);
    return FALSE;
}

void
glamor_composite(CARD8 op,
		 PicturePtr source,
		 PicturePtr mask,
		 PicturePtr dest,
		 INT16 x_source,
		 INT16 y_source,
		 INT16 x_mask,
		 INT16 y_mask,
		 INT16 x_dest,
		 INT16 y_dest,
		 CARD16 width,
		 CARD16 height)
{
890 891
    glamor_composite_rect_t rect;

892 893 894
    /* Do two-pass PictOpOver componentAlpha, until we enable
     * dual source color blending.
     */
895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913
    if (mask && mask->componentAlpha) {
	if (op == PictOpOver) {
	    glamor_composite(PictOpOutReverse,
			     source, mask, dest,
			     x_source, y_source,
			     x_mask, y_mask,
			     x_dest, y_dest,
			     width, height);
	    glamor_composite(PictOpAdd,
			     source, mask, dest,
			     x_source, y_source,
			     x_mask, y_mask,
			     x_dest, y_dest,
			     width, height);
	    return;
	} else if (op != PictOpAdd && op != PictOpOutReverse) {
	    glamor_fallback("glamor_composite(): component alpha\n");
	    goto fail;
	}
914 915 916 917 918 919 920 921 922 923
    }

    if (!mask) {
	if (glamor_composite_with_copy(op, source, dest,
				       x_source, y_source,
				       x_dest, y_dest,
				       width, height))
	    return;
    }

924 925 926 927 928 929 930 931 932
    rect.x_src = x_source;
    rect.y_src = y_source;
    rect.x_mask = x_mask;
    rect.y_mask = y_mask;
    rect.x_dst = x_dest;
    rect.y_dst = y_dest;
    rect.width = width;
    rect.height = height;
    if (glamor_composite_with_shader(op, source, mask, dest, 1, &rect))
933 934
	return;

935
fail:
936
    glamor_fallback("glamor_composite(): "
937 938 939 940 941 942
		    "from picts %p/%p(%c,%c) to pict %p (%c)\n",
		    source, mask,
		    glamor_get_picture_location(source),
		    glamor_get_picture_location(mask),
		    dest,
		    glamor_get_picture_location(dest));
943

944
    glUseProgramObjectARB(0);
945
    glDisable(GL_BLEND);
946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966
    if (glamor_prepare_access(dest->pDrawable, GLAMOR_ACCESS_RW)) {
	if (source->pDrawable == NULL ||
	    glamor_prepare_access(source->pDrawable, GLAMOR_ACCESS_RO))
	{
	    if (!mask || mask->pDrawable == NULL ||
		glamor_prepare_access(mask->pDrawable, GLAMOR_ACCESS_RO))
	    {
		fbComposite(op,
			    source, mask, dest,
			    x_source, y_source,
			    x_mask, y_mask,
			    x_dest, y_dest,
			    width, height);
		if (mask && mask->pDrawable != NULL)
		    glamor_finish_access(mask->pDrawable);
	    }
	    if (source->pDrawable != NULL)
		glamor_finish_access(source->pDrawable);
	}
	glamor_finish_access(dest->pDrawable);
    }
967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104
}


/**
 * Creates an appropriate picture to upload our alpha mask into (which
 * we calculated in system memory)
 */
static PicturePtr
glamor_create_mask_picture(ScreenPtr screen,
			   PicturePtr dst,
			   PictFormatPtr pict_format,
			   CARD16 width,
			   CARD16 height)
{
    PixmapPtr pixmap;
    PicturePtr picture;
    int	error;

    if (!pict_format) {
	if (dst->polyEdge == PolyEdgeSharp)
	    pict_format = PictureMatchFormat(screen, 1, PICT_a1);
	else
	    pict_format = PictureMatchFormat(screen, 8, PICT_a8);
	if (!pict_format)
	    return 0;
    }

    pixmap = screen->CreatePixmap(screen, width, height,
				  pict_format->depth,
				  0);
    if (!pixmap)
	return 0;
    picture = CreatePicture(0, &pixmap->drawable, pict_format,
			    0, 0, serverClient, &error);
    screen->DestroyPixmap(pixmap);
    return picture;
}

/**
 * glamor_trapezoids is a copy of miTrapezoids that does all the trapezoid
 * accumulation in system memory.
 */
void
glamor_trapezoids(CARD8 op,
		  PicturePtr src, PicturePtr dst,
		  PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
		  int ntrap, xTrapezoid *traps)
{
    ScreenPtr screen = dst->pDrawable->pScreen;
    BoxRec bounds;
    PicturePtr picture;
    INT16 x_dst, y_dst;
    INT16 x_rel, y_rel;
    int width, height, stride;
    PixmapPtr pixmap;
    GCPtr gc;
    pixman_image_t *image;

    /* If a mask format wasn't provided, we get to choose, but behavior should
     * be as if there was no temporary mask the traps were accumulated into.
     */
    if (!mask_format) {
	if (dst->polyEdge == PolyEdgeSharp)
	    mask_format = PictureMatchFormat(screen, 1, PICT_a1);
	else
	    mask_format = PictureMatchFormat(screen, 8, PICT_a8);
	for (; ntrap; ntrap--, traps++)
	    glamor_trapezoids(op, src, dst, mask_format, x_src, y_src,
			      1, traps);
	return;
    }

    miTrapezoidBounds(ntrap, traps, &bounds);

    if (bounds.y1 >= bounds.y2 || bounds.x1 >= bounds.x2)
	return;

    x_dst = traps[0].left.p1.x >> 16;
    y_dst = traps[0].left.p1.y >> 16;

    width = bounds.x2 - bounds.x1;
    height = bounds.y2 - bounds.y1;
    stride = (width * BitsPerPixel(mask_format->depth) + 7) / 8;

    picture = glamor_create_mask_picture(screen, dst, mask_format,
					 width, height);
    if (!picture)
	return;

    image = pixman_image_create_bits(picture->format,
				     width, height,
				     NULL, stride);
    if (!image) {
	FreePicture(picture, 0);
	return;
    }

    for (; ntrap; ntrap--, traps++)
	pixman_rasterize_trapezoid(image, (pixman_trapezoid_t *) traps,
				   -bounds.x1, -bounds.y1);

    pixmap = GetScratchPixmapHeader(screen, width, height,
				    mask_format->depth,
				    BitsPerPixel(mask_format->depth),
				    PixmapBytePad(width, mask_format->depth),
				    pixman_image_get_data(image));
    if (!pixmap) {
	FreePicture(picture, 0);
	pixman_image_unref(image);
	return;
    }

    gc = GetScratchGC(picture->pDrawable->depth, screen);
    if (!gc) {
	FreeScratchPixmapHeader(pixmap);
	pixman_image_unref (image);
	FreePicture(picture, 0);
	return;
    }
    ValidateGC(picture->pDrawable, gc);

    gc->ops->CopyArea(&pixmap->drawable, picture->pDrawable,
		      gc, 0, 0, width, height, 0, 0);

    FreeScratchGC(gc);
    FreeScratchPixmapHeader(pixmap);
    pixman_image_unref(image);

    x_rel = bounds.x1 + x_src - x_dst;
    y_rel = bounds.y1 + y_src - y_dst;
    CompositePicture(op, src, picture, dst,
		     x_rel, y_rel,
		     0, 0,
		     bounds.x1, bounds.y1,
		     bounds.x2 - bounds.x1, bounds.y2 - bounds.y1);
    FreePicture(picture, 0);
}

1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115
void
glamor_composite_rects(CARD8 op,
		       PicturePtr src, PicturePtr dst,
		       int nrect, glamor_composite_rect_t *rects)
{
    int n;
    glamor_composite_rect_t *r;

    ValidatePicture(src);
    ValidatePicture(dst);

1116 1117 1118
    if (glamor_composite_with_shader(op, src, NULL, dst, nrect, rects))
	return;

1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134
    n = nrect;
    r = rects;

    while (n--) {
	CompositePicture(op,
			 src,
			 NULL,
			 dst,
			 r->x_src, r->y_src,
			 0, 0,
			 r->x_dst, r->y_dst,
			 r->width, r->height);
	r++;
    }
}

1135
#endif /* RENDER */