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Straightforward, just converting to a renderpass as well. Note that we now own the renderpass so I also added a bool to check if we own it so we can destroy it after recording. Doing the destruction at destroy & reset time, as reset can be called during recording, and destroy all the time. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <mesa/mesa!13721>
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