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RGP expects shaders to be contiguous in memory, otherwise it explodes because we have to generate huge captures with lot of holes. This reduces capture sizes of Cyberpunk 2077 from ~3.5GiB to ~180MiB. This should also help for future pipeline libraries. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <mesa/mesa!13690>
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