Commit 9e596cc2 authored by Connor Abbott's avatar Connor Abbott Committed by Marge Bot
Browse files

tu: Enable vertex & fragment stores & atomics

Note that there are some extra tess fails, but they're probably
unrelated to the actual feature. There were also some xfails that were
created as part of an earlier attempt to enable the feature which were
fixed in the meantime, so remove them.

Part-of: <mesa/mesa!5738>
parent f7f29a04
Pipeline #181894 passed with stages
in 13 minutes and 56 seconds
......@@ -7,8 +7,6 @@ dEQP-VK.binding_model.descriptorset_random.sets4.constant.ubolimitlow.sbolimithi
dEQP-VK.draw.output_location.array.b8g8r8a8-unorm-mediump-output-vec3
dEQP-VK.glsl.linkage.varying.struct.mat3x2
dEQP-VK.graphicsfuzz.mat-array-deep-control-flow
dEQP-VK.pipeline.spec_constant.graphics.geometry.composite.array.array_vec4
dEQP-VK.pipeline.spec_constant.graphics.vertex.composite.array.mat4x3
dEQP-VK.renderpass2.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.store.self_dep_draw_stencil_read_only
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.dont_care.clear_draw
dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.dont_care.dont_care.draw_use_input_aspect
......@@ -17,3 +15,7 @@ dEQP-VK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.negate
dEQP-VK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.rounding_rtz_out_prod
dEQP-VK.spirv_assembly.instruction.graphics.opquantize.carry_bit_geom
dEQP-VK.subgroups.builtin_var.graphics.subgroupinvocationid
# not sure what's wrong here
dEQP-VK.tessellation.invariance.outer_edge_index_independence.triangles_equal_spacing_ccw_point_mode
dEQP-VK.tessellation.invariance.primitive_set.isolines_fractional_odd_spacing_ccw_point_mode
......@@ -623,8 +623,8 @@ tu_GetPhysicalDeviceFeatures(VkPhysicalDevice physicalDevice,
.textureCompressionBC = true,
.occlusionQueryPrecise = true,
.pipelineStatisticsQuery = false,
.vertexPipelineStoresAndAtomics = false,
.fragmentStoresAndAtomics = false,
.vertexPipelineStoresAndAtomics = true,
.fragmentStoresAndAtomics = true,
.shaderTessellationAndGeometryPointSize = false,
.shaderImageGatherExtended = false,
.shaderStorageImageExtendedFormats = false,
......
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