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Roland Scheidegger authored
Otherwise some planes we get in rasterization have subpixel precision, others not. Doesn't matter so far, but will soon. (OpenGL actually supports viewports with subpixel accuracy, so could even do bounding box calcs with that). Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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