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  1. 09 Feb, 2012 1 commit
  2. 01 Feb, 2012 1 commit
  3. 15 Jan, 2012 1 commit
    • Albert Astals Cid's avatar
      [xpdf] More Splash and Gfx changes from Thomas · 9c092e17
      Albert Astals Cid authored
      1. merge of blend changes
      Here I had not only merged the changed in blend modes, I made also a few
      changes in the SPLASH_CMYK area, so that the already sent PDF now also
      be rendered correctly with the -jpegcmyk option
      2. merge of font handling in SplashOutputDev.cc
      There were a few changes left in font handling, I took them over
      3. merge of getcolor-changes
      The getcolor changes win a price for well defined C++ code. I wouldn't
      have merged them, if there were not a lot of other things to merge.
      4. merge of image handling in SplashOutputDev.cc
      I merged the left changes in image handling including colorizing masks
      in pattern colorspace
      5. cleanup of overprint
      I tested the overprint implementation of Derek. They succeed only in 70
      % percent of the PDF where my solution had success, but Derek's solution
      is much cleaner, and I'm sure that I could also fix the rest in it. BUT:
      as I already considered, when I implemented overprint, there are some
      overprint situations, which can not be solved in a CMYK colorspace, we
      have to implement a DeviceN colorpace when also overprint from CMYK
      colors over spot colors should work. Therefore I decided to remove my
      overprint implementation completely from the code and let Derek's
      solution in, even if there could be done some enhancements in it.
      6. colorizing text in pattern colorspace
      When I saw Derek's implementation with a clean interface only at one
      place in Gfx.cc, I first was very surprised. My solution had a lot of
      places in Gfx.cc, where I looked if the current colorspace is a pattern
      colorspace. Therefore I first had a look into the PDF specification
      again, and really, it can be done in the way of Derek. Therefore I
      merged it and removed the fragments of my code.
      
      On this step I started a regtest against the version after the fourth
      patch. There were a lot of enhancements, especially in texts with
      symbolic chars like mathematical and so on, but there was one (and ONLY
      one) regression, shown in bug-poppler27482.pdf
      I examined that (that is also the reason for the delay) and encountered
      that on merging I removed my solution for this bug, therefore
      
      7. insert enhancements for colorizing masks in pattern colorspace
      I adapt the bug fix from bug 27482 to the merge.
      9c092e17
  4. 10 Jan, 2012 1 commit
  5. 07 Jan, 2012 1 commit
    • Albert Astals Cid's avatar
      xpdf303: Merge some stuff in Splash [Thomas Freitag] · 34ae3829
      Albert Astals Cid authored
      1. merge the complete pipe changes
      a) including the overprint implementation from Derek used by pipe
      b) including the transfer function implementation
      2. Two changes (not really a merge) to get it compiled under windows (in
      GlobalParams.cc & PDFDoc.cc)
      3. merge fill and stroke changes
      a) including merge of SplashClip.cc
      b) including merge of SplashXPathScanner.cc
      34ae3829
  6. 14 Nov, 2011 1 commit
  7. 04 Oct, 2011 2 commits
  8. 11 Sep, 2011 2 commits
  9. 31 Aug, 2011 1 commit
  10. 30 Aug, 2011 3 commits
  11. 28 Jul, 2011 1 commit
  12. 24 Mar, 2011 1 commit
  13. 27 Feb, 2011 2 commits
  14. 16 Feb, 2011 1 commit
    • Albert Astals Cid's avatar
      Lots of rendering improvements by Thomas and Andrea · e1a56d73
      Albert Astals Cid authored
      Function.cc: Stitching functions incorrectly reported 0 as output size.
      Function.cc: Remove cache from PostScriptFunction
      Function.cc: Make PSStack stack allocated
      GfxState.cc & GfxState.h: Abstract GfxSimpleShading, add Matrix::norm
      method, add simple caching, parameter range computation
      SplashOutputDev.cc & SplashOutputDev..h & Splash.cc & SplashPattern.h:
      Improve splash rendering, implement radial and abstract simple shadings
      in splash
      
      And maybe something more, look at the
      Followup Bug 32349 & Poppler: More shading fun ;-)
      thread for more info
      e1a56d73
  15. 29 Nov, 2010 1 commit
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  26. 27 Dec, 2009 1 commit
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  29. 27 Jul, 2009 2 commits
  30. 07 Jun, 2009 1 commit