-
This replaces the stubs for shadow buffer creation/allocation with actual functions and adds a shadow_destroy function. With this, we actually get shadow buffers and RandR now works properly. Most of this is copied from the xf86-video-intel driver and modified for modesetting. v2 Jason Ekstrand <jason.ekstrand@intel.com>: - Fix build with --disable-glamor - Set the pixel data pointer in the pixmap header for dumb shadow bo's - Call drmmode_create_bo with the right bpp v2 Jason Ekstrand <jason.ekstrand@intel.com>: - Make shadow buffers per-crtc and leave shadow_enable alone Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com> Reviewed-by: Keith Packard <keithp@keithp.com> Signed-off-by: Keith Packard <keithp@keithp.com>
3dcd591f