indirect.c 38.1 KB
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/*
 * GLX implementation that uses Apple's OpenGL.framework
 * (Indirect rendering path)
 */
/*
 * Copyright (c) 2002 Greg Parker. All Rights Reserved.
 * Copyright (c) 2002 Apple Computer, Inc.
 *
 * Portions of this file are copied from xf86glx.c,
 * which contains the following copyright:
 *
 * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
 * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 *
 * Except as contained in this notice, the name(s) of the above copyright
 * holders shall not be used in advertising or otherwise to promote the sale,
 * use or other dealings in this Software without prior written authorization.
 */
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/* $XFree86: xc/programs/Xserver/GL/apple/indirect.c,v 1.2 2003/09/16 00:36:11 torrey Exp $ */
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#include "dri.h"
#include "quartz.h"

#include <CoreGraphics/CoreGraphics.h>
#include <OpenGL/OpenGL.h>
#include <OpenGL/CGLContext.h>

// X11 and X11's glx
#include <miscstruct.h>
#include <windowstr.h>
#include <resource.h>
#include <GL/glxint.h>
#include <GL/glxtokens.h>
#include <scrnintstr.h>
#include <glxserver.h>
#include <glxscreens.h>
#include <glxdrawable.h>
#include <glxcontext.h>
#include <glxext.h>
#include <glxutil.h>
#include <glxscreens.h>
#include <GL/internal/glcore.h>
#include "x-hash.h"
#include "x-list.h"

// ggs: needed to call back to glx with visual configs
extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);


// Write debugging output, or not
#ifdef GLAQUA_DEBUG
#define GLAQUA_DEBUG_MSG ErrorF
#else
#define GLAQUA_DEBUG_MSG(a, ...)
#endif

// The following GL functions don't have an EXT suffix in OpenGL.framework.
GLboolean glAreTexturesResidentEXT(GLsizei a, const GLuint *b, GLboolean *c) {
    return glAreTexturesResident(a, b, c);
}
void glDeleteTexturesEXT(GLsizei d, const GLuint *e) {
    glDeleteTextures(d, e);
}
void glGenTexturesEXT(GLsizei f, GLuint *g) {
    glGenTextures(f, g);
}
GLboolean glIsTextureEXT(GLuint h) {
    return glIsTexture(h);
}

// some prototypes
static Bool glAquaScreenProbe(int screen);
static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
			      int *nvisualp, int *ndepthp,
			      int *rootDepthp, VisualID *defaultVisp,
			      unsigned long sizes, int bitsPerRGB);
static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
				   void **privates);
static __GLinterface *glAquaCreateContext(__GLimports *imports,
					  __GLcontextModes *mode,
					  __GLinterface *shareGC);
static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv);
static void glAquaResetExtension(void);

/*
 * This structure is statically allocated in the __glXScreens[]
 * structure.  This struct is not used anywhere other than in
 * __glXScreenInit to initialize each of the active screens
 * (__glXActiveScreens[]).  Several of the fields must be initialized by
 * the screenProbe routine before they are copied to the active screens
 * struct.  In particular, the contextCreate, pGlxVisual, numVisuals,
 * and numUsableVisuals fields must be initialized.
 */
__GLXscreenInfo __glDDXScreenInfo = {
    glAquaScreenProbe,   /* Must be generic and handle all screens */
    glAquaCreateContext, /* Substitute screen's createContext routine */
    glAquaCreateBuffer,  /* Substitute screen's createBuffer routine */
    NULL,                 /* Set up pGlxVisual in probe */
    NULL,                 /* Set up pVisualPriv in probe */
    0,                    /* Set up numVisuals in probe */
    0,                    /* Set up numUsableVisuals in probe */
    "Vendor String",      /* GLXvendor is overwritten by __glXScreenInit */
    "Version String",     /* GLXversion is overwritten by __glXScreenInit */
    "Extensions String",  /* GLXextensions is overwritten by __glXScreenInit */
    NULL                  /* WrappedPositionWindow is overwritten */
};

__GLXextensionInfo __glDDXExtensionInfo = {
    GL_CORE_APPLE,
    glAquaResetExtension,
    glAquaInitVisuals,
    glAquaSetVisualConfigs
};

// prototypes

static GLboolean glAquaDestroyContext(__GLcontext *gc);
static GLboolean glAquaLoseCurrent(__GLcontext *gc);
static GLboolean glAquaMakeCurrent(__GLcontext *gc);
static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare);
static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
			    GLuint mask);
static GLboolean glAquaForceCurrent(__GLcontext *gc);

/* Drawing surface notification callbacks */
static GLboolean glAquaNotifyResize(__GLcontext *gc);
static void glAquaNotifyDestroy(__GLcontext *gc);
static void glAquaNotifySwapBuffers(__GLcontext *gc);

/* Dispatch table override control for external agents like libGLS */
static struct __GLdispatchStateRec* glAquaDispatchExec(__GLcontext *gc);
static void glAquaBeginDispatchOverride(__GLcontext *gc);
static void glAquaEndDispatchOverride(__GLcontext *gc);

static __GLexports glAquaExports = {
    glAquaDestroyContext,
    glAquaLoseCurrent,
    glAquaMakeCurrent,
    glAquaShareContext,
    glAquaCopyContext,
    glAquaForceCurrent,

    glAquaNotifyResize,
    glAquaNotifyDestroy,
    glAquaNotifySwapBuffers,

    glAquaDispatchExec,
    glAquaBeginDispatchOverride,
    glAquaEndDispatchOverride
};

typedef struct {
    int num_vis;
    __GLXvisualConfig *glx_vis;
    void **priv;

    // wrapped screen functions
    RealizeWindowProcPtr RealizeWindow;
    UnrealizeWindowProcPtr UnrealizeWindow;
} glAquaScreenRec;

static glAquaScreenRec glAquaScreens[MAXSCREENS];

// __GLdrawablePrivate->private
typedef struct {
    DrawablePtr pDraw;
    xp_surface_id sid;
} GLAquaDrawableRec;

struct __GLcontextRec {
  struct __GLinterfaceRec interface; // required to be first

  CGLContextObj ctx;
  CGLPixelFormatObj pixelFormat;

  /* set when attached */
  xp_surface_id sid;

  unsigned isAttached :1;
};

/* maps from surface id -> list of __GLcontext */
static x_hash_table *surface_hash;


// Context manipulation; return GL_FALSE on failure
static GLboolean glAquaDestroyContext(__GLcontext *gc)
{
    x_list *lst;

    GLAQUA_DEBUG_MSG("glAquaDestroyContext (ctx 0x%x)\n", gc->ctx);

    if (gc != NULL)
    {
	if (gc->sid != 0 && surface_hash != NULL)
	{
	    lst = x_hash_table_lookup(surface_hash, (void *) gc->sid, NULL);
	    lst = x_list_remove(lst, gc);
	    x_hash_table_insert(surface_hash, (void *) gc->sid, lst);
	}

        if (gc->ctx != NULL)
	    CGLDestroyContext(gc->ctx);

        if (gc->pixelFormat != NULL)
	    CGLDestroyPixelFormat(gc->pixelFormat);

        free(gc);
    }

    return GL_TRUE;
}

static GLboolean glAquaLoseCurrent(__GLcontext *gc)
{
    CGLError gl_err;

    GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%x)\n", gc->ctx);

    gl_err = CGLSetCurrentContext(NULL);
    if (gl_err != 0)
	ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));

    __glXLastContext = NULL; // Mesa does this; why?

    return GL_TRUE;
}

/* Called when a surface is destroyed as a side effect of destroying
   the window it's attached to. */
static void surface_notify(void *_arg, void *data)
{
    DRISurfaceNotifyArg *arg = _arg;
    GLAquaDrawableRec *aquaPriv = data;
    __GLcontext *gc;
    x_list *lst;

    switch (arg->kind)
    {
    case AppleDRISurfaceNotifyDestroyed:
	if (surface_hash != NULL)
	    x_hash_table_remove(surface_hash, (void *) arg->id);

	aquaPriv->pDraw = NULL;
	aquaPriv->sid = 0;
	break;

    case AppleDRISurfaceNotifyChanged:
	if (surface_hash != NULL)
	{
	    lst = x_hash_table_lookup(surface_hash, (void *) arg->id, NULL);
	    for (; lst != NULL; lst = lst->next)
	    {
		gc = lst->data;
		xp_update_gl_context(gc->ctx);
	    }
	}
	break;
    }
}

static void unattach(__GLcontext *gc)
{
    x_list *lst;

    if (gc->isAttached)
    {
	GLAQUA_DEBUG_MSG("unattaching\n");

	if (surface_hash != NULL)
	{
	    lst = x_hash_table_lookup(surface_hash, (void *) gc->sid, NULL);
	    lst = x_list_remove(lst, gc);
	    x_hash_table_insert(surface_hash, (void *) gc->sid, lst);
	}

	CGLClearDrawable(gc->ctx);
	gc->isAttached = FALSE;
	gc->sid = 0;
    }
}

static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv)
{
    __GLXdrawablePrivate *glxPriv;

    glxPriv = (__GLXdrawablePrivate *)glPriv->other;

    if (glxPriv->type == DRAWABLE_WINDOW)
    {
        WindowPtr pWin = (WindowPtr) glxPriv->pDraw;
	GLAquaDrawableRec *aquaPriv = (GLAquaDrawableRec *)glPriv->private;
	x_list *lst;

	if (aquaPriv->sid == 0)
	{
	    if (!quartzProcs->CreateSurface(pWin->drawable.pScreen,
                                  pWin->drawable.id, &pWin->drawable,
                                  0, &aquaPriv->sid, NULL,
                                  surface_notify, aquaPriv))
	    {
		return;
	    }
	    aquaPriv->pDraw = &pWin->drawable;
	}

	if (!gc->isAttached || gc->sid != aquaPriv->sid)
	{
	    if (xp_attach_gl_context(gc->ctx, aquaPriv->sid) != Success)
	    {
		quartzProcs->DestroySurface(pWin->drawable.pScreen,
                                  pWin->drawable.id, &pWin->drawable, 
                                  surface_notify, aquaPriv);

		if (surface_hash != NULL)
		    x_hash_table_remove(surface_hash, (void *) aquaPriv->sid);

		aquaPriv->sid = 0;
		return;
	    }

	    gc->isAttached = TRUE;
	    gc->sid = aquaPriv->sid;

	    if (surface_hash == NULL)
		surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);

	    lst = x_hash_table_lookup(surface_hash, (void *) gc->sid, NULL);
	    if (x_list_find(lst, gc) == NULL)
	    {
		lst = x_list_prepend(lst, gc);
		x_hash_table_insert(surface_hash, (void *) gc->sid, lst);
	    }

	    GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", pWin->drawable.id,
                             aquaPriv->sid);
	}
    } else {
        GLAQUA_DEBUG_MSG("attach: attach to non-window unimplemented\n");
        CGLClearDrawable(gc->ctx);
        gc->isAttached = FALSE;
    }
}

static GLboolean glAquaMakeCurrent(__GLcontext *gc)
{
    __GLdrawablePrivate *glPriv = gc->interface.imports.getDrawablePrivate(gc);
    CGLError gl_err;

    GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%x)\n", gc->ctx);

    attach(gc, glPriv);

    gl_err = CGLSetCurrentContext(gc->ctx);
    if (gl_err != 0)
	ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));

    return gl_err == 0;
}

static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare)
{
  GLAQUA_DEBUG_MSG("glAquaShareContext unimplemented\n");

  return GL_TRUE;
}

static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
                                   GLuint mask)
{
    CGLError gl_err;

    GLAQUA_DEBUG_MSG("glAquaCopyContext\n");

    gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
    if (gl_err != 0)
	ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));

    return gl_err == 0;
}

static GLboolean glAquaForceCurrent(__GLcontext *gc)
{
    CGLError gl_err;

    GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx 0x%x)\n", gc->ctx);

    gl_err = CGLSetCurrentContext(gc->ctx);
    if (gl_err != 0)
	ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));

    return gl_err == 0;
}

/* Drawing surface notification callbacks */

static GLboolean glAquaNotifyResize(__GLcontext *gc)
{
    GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyResize");
    return GL_TRUE;
}

static void glAquaNotifyDestroy(__GLcontext *gc)
{
    GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyDestroy");
}

static void glAquaNotifySwapBuffers(__GLcontext *gc)
{
    GLAQUA_DEBUG_MSG("unimplemented glAquaNotifySwapBuffers");
}

/* Dispatch table override control for external agents like libGLS */
static struct __GLdispatchStateRec* glAquaDispatchExec(__GLcontext *gc)
{
    GLAQUA_DEBUG_MSG("unimplemented glAquaDispatchExec");
    return NULL;
}

static void glAquaBeginDispatchOverride(__GLcontext *gc)
{
    GLAQUA_DEBUG_MSG("unimplemented glAquaBeginDispatchOverride");
}

static void glAquaEndDispatchOverride(__GLcontext *gc)
{
    GLAQUA_DEBUG_MSG("unimplemented glAquaEndDispatchOverride");
}

static CGLPixelFormatObj makeFormat(__GLcontextModes *mode)
{
    int i;
    CGLPixelFormatAttribute attr[64]; // currently uses max of 30
    CGLPixelFormatObj result;
    long n_formats;
    CGLError gl_err;
    
    GLAQUA_DEBUG_MSG("makeFormat\n");

    if (!mode->rgbMode)
	return NULL;

    i = 0;

    // attr [i++] = kCGLPFAAcelerated; // require hwaccel - BAD for multiscreen
    // attr [i++] = kCGLPFANoRecovery; // disable fallback renderers - BAD

    if (mode->stereoMode) {
        attr[i++] = kCGLPFAStereo;
    }
    if (mode->doubleBufferMode) {
        attr[i++] = kCGLPFADoubleBuffer;
    }

    if (mode->colorIndexMode) {
	/* ignored */
    }

    if (mode->rgbMode) {
        attr[i++] = kCGLPFAColorSize;
        attr[i++] = mode->redBits + mode->greenBits + mode->blueBits;
        attr[i++] = kCGLPFAAlphaSize;
	attr[i++] = 1; /* FIXME: ignoring mode->alphaBits which is always 0 */
    }

    if (mode->haveAccumBuffer) {
        attr[i++] = kCGLPFAAccumSize;
        attr[i++] = mode->accumRedBits + mode->accumGreenBits
                    + mode->accumBlueBits + mode->accumAlphaBits;
    }
    if (mode->haveDepthBuffer) {
        attr[i++] = kCGLPFADepthSize;
        attr[i++] = mode->depthBits;
    }
    if (mode->haveStencilBuffer) {
        attr[i++] = kCGLPFAStencilSize;
        attr[i++] = mode->stencilBits;
    }

    attr[i++] = kCGLPFAAuxBuffers;
    attr[i++] = mode->numAuxBuffers;

    /* mode->level ignored */

    /* mode->pixmapMode ? */

    attr[i++] = 0;

    GLAQUA_DEBUG_MSG("makeFormat almost done\n");

    result = NULL;
    gl_err = CGLChoosePixelFormat(attr, &result, &n_formats);
    if (gl_err != 0)
	ErrorF("CGLChoosePixelFormat error: %s\n", CGLErrorString(gl_err));

    GLAQUA_DEBUG_MSG("makeFormat done (0x%x)\n", result);

    return result;
}

static __GLinterface *glAquaCreateContext(__GLimports *imports,
					  __GLcontextModes *mode,
					  __GLinterface *shareGC)
{
    __GLcontext *result;
    __GLcontext *sharectx = (__GLcontext *)shareGC;
    CGLError gl_err;

    GLAQUA_DEBUG_MSG("glAquaCreateContext\n");

    result = (__GLcontext *)calloc(1, sizeof(__GLcontext));
    if (!result) return NULL;

    result->interface.imports = *imports;
    result->interface.exports = glAquaExports;

    result->pixelFormat = makeFormat(mode);
    if (!result->pixelFormat) {
        free(result);
        return NULL;
    }

    result->ctx = NULL;
    gl_err = CGLCreateContext(result->pixelFormat,
			      sharectx ? sharectx->ctx : NULL,
			      &result->ctx);

    if (gl_err != 0) {
	ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
        CGLDestroyPixelFormat(result->pixelFormat);
        free(result);
        return NULL;
    }

    GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
    return (__GLinterface *)result;
}

Bool
glAquaRealizeWindow(WindowPtr pWin)
{
    // If this window has GL contexts, tell them to reattach
    Bool result;
    ScreenPtr pScreen = pWin->drawable.pScreen;
    glAquaScreenRec *screenPriv = &glAquaScreens[pScreen->myNum];
    __GLXdrawablePrivate *glxPriv;

    GLAQUA_DEBUG_MSG("glAquaRealizeWindow\n");

    // Allow the window to be created (RootlessRealizeWindow is inside our wrap)
    pScreen->RealizeWindow = screenPriv->RealizeWindow;
    result = pScreen->RealizeWindow(pWin);
    pScreen->RealizeWindow = glAquaRealizeWindow;

    // The Aqua window will already have been created (windows are
    // realized from top down)

    // Re-attach this window's GL contexts, if any.
    glxPriv = __glXFindDrawablePrivate(pWin->drawable.id);
    if (glxPriv) {
        __GLXcontext *gx;
        __GLcontext *gc;
        __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
        GLAQUA_DEBUG_MSG("glAquaRealizeWindow is GL drawable!\n");

        // GL contexts bound to this window for drawing
        for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
            gc = (__GLcontext *)gx->gc;
            attach(gc, glPriv);
        }

        // GL contexts bound to this window for reading
        for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
            gc = (__GLcontext *)gx->gc;
            attach(gc, glPriv);
        }
    }

    return result;
}

Bool
glAquaUnrealizeWindow(WindowPtr pWin)
{
    // If this window has GL contexts, tell them to unattach
    Bool result;
    ScreenPtr pScreen = pWin->drawable.pScreen;
    glAquaScreenRec *screenPriv = &glAquaScreens[pScreen->myNum];
    __GLXdrawablePrivate *glxPriv;

    GLAQUA_DEBUG_MSG("glAquaUnrealizeWindow\n");

    // The Aqua window may have already been destroyed (windows
    // are unrealized from top down)

    // Unattach this window's GL contexts, if any.
    glxPriv = __glXFindDrawablePrivate(pWin->drawable.id);
    if (glxPriv) {
        __GLXcontext *gx;
        __GLcontext *gc;
        GLAQUA_DEBUG_MSG("glAquaUnealizeWindow is GL drawable!\n");

        // GL contexts bound to this window for drawing
        for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
            gc = (__GLcontext *)gx->gc;
            unattach(gc);
        }

        // GL contexts bound to this window for reading
        for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
            gc = (__GLcontext *)gx->gc;
            unattach(gc);
        }
    }

    pScreen->UnrealizeWindow = screenPriv->UnrealizeWindow;
    result = pScreen->UnrealizeWindow(pWin);
    pScreen->UnrealizeWindow = glAquaUnrealizeWindow;

    return result;
}

/*
 * In the case the driver has no GLX visuals we'll use these.
 * [0] = RGB, double buffered
 * [1] = RGB, double buffered, stencil, accum
 */
// Originally copied from Mesa

static int                 numConfigs     = 0;
static __GLXvisualConfig  *visualConfigs  = NULL;
static void              **visualPrivates = NULL;

#define NUM_FALLBACK_CONFIGS 2
static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
  {
    -1,                 /* vid */
    -1,                 /* class */
    True,               /* rgba */
    -1, -1, -1, 0,      /* rgba sizes */
    -1, -1, -1, 0,      /* rgba masks */
     0,  0,  0, 0,      /* rgba accum sizes */
    True,               /* doubleBuffer */
    False,              /* stereo */
    -1,                 /* bufferSize */
    16,                 /* depthSize */
    0,                  /* stencilSize */
    0,                  /* auxBuffers */
    0,                  /* level */
    GLX_NONE_EXT,       /* visualRating */
    0,                  /* transparentPixel */
    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
    0                   /* transparentIndex */
  },
  {
    -1,                 /* vid */
    -1,                 /* class */
    True,               /* rgba */
    -1, -1, -1, 0,      /* rgba sizes */
    -1, -1, -1, 0,      /* rgba masks */
    16, 16, 16, 0,      /* rgba accum sizes */
    True,               /* doubleBuffer */
    False,              /* stereo */
    -1,                 /* bufferSize */
    16,                 /* depthSize */
    8,                  /* stencilSize */
    0,                  /* auxBuffers */
    0,                  /* level */
    GLX_NONE_EXT,       /* visualRating */
    0,                  /* transparentPixel */
    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
    0                   /* transparentIndex */
  }
};

static __GLXvisualConfig NullConfig = {
    -1,                 /* vid */
    -1,                 /* class */
    False,              /* rgba */
    -1, -1, -1, 0,      /* rgba sizes */
    -1, -1, -1, 0,      /* rgba masks */
     0,  0,  0, 0,      /* rgba accum sizes */
    False,              /* doubleBuffer */
    False,              /* stereo */
    -1,                 /* bufferSize */
    16,                 /* depthSize */
    0,                  /* stencilSize */
    0,                  /* auxBuffers */
    0,                  /* level */
    GLX_NONE_EXT,       /* visualRating */
    0,                  /* transparentPixel */
    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
    0                   /* transparentIndex */
};

static inline int count_bits(uint32_t x)
{
    x = x - ((x >> 1) & 0x55555555);
    x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
    x = (x + (x >> 4)) & 0x0f0f0f0f;
    x = x + (x >> 8);
    x = x + (x >> 16);
    return x & 63;
}

// Mostly copied from Mesa's xf86glx.c
static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
			 VisualID *defaultVisp,
			 int ndepth, DepthPtr pdepth,
			 int rootDepth)
{
    int numRGBconfigs;
    int numCIconfigs;
    int numVisuals = *nvisualp;
    int numNewVisuals;
    int numNewConfigs;
    VisualPtr pVisual = *visualp;
    VisualPtr pVisualNew = NULL;
    VisualID *orig_vid = NULL;
    __GLXvisualConfig *glXVisualPtr = NULL;
    __GLXvisualConfig *pNewVisualConfigs = NULL;
    void **glXVisualPriv;
    void **pNewVisualPriv;
    int found_default;
    int i, j, k;

    GLAQUA_DEBUG_MSG("init_visuals\n");

    if (numConfigs > 0)
        numNewConfigs = numConfigs;
    else
        numNewConfigs = NUM_FALLBACK_CONFIGS;

    /* Alloc space for the list of new GLX visuals */
    pNewVisualConfigs = (__GLXvisualConfig *)
                     __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig));
    if (!pNewVisualConfigs) {
	return FALSE;
    }

    /* Alloc space for the list of new GLX visual privates */
    pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *));
    if (!pNewVisualPriv) {
	__glXFree(pNewVisualConfigs);
	return FALSE;
    }

    /*
    ** If SetVisualConfigs was not called, then use default GLX
    ** visual configs.
    */
    if (numConfigs == 0) {
	memcpy(pNewVisualConfigs, FallbackConfigs,
               NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
	memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
    }
    else {
        /* copy driver's visual config info */
        for (i = 0; i < numConfigs; i++) {
            pNewVisualConfigs[i] = visualConfigs[i];
            pNewVisualPriv[i] = visualPrivates[i];
        }
    }

    /* Count the number of RGB and CI visual configs */
    numRGBconfigs = 0;
    numCIconfigs = 0;
    for (i = 0; i < numNewConfigs; i++) {
	if (pNewVisualConfigs[i].rgba)
	    numRGBconfigs++;
	else
	    numCIconfigs++;
    }

    /* Count the total number of visuals to compute */
    numNewVisuals = 0;
    for (i = 0; i < numVisuals; i++) {
	int count;

	count = ((pVisual[i].class == TrueColor
		  || pVisual[i].class == DirectColor)
		 ? numRGBconfigs : numCIconfigs);
	if (count == 0)
	    count = 1;			/* preserve the existing visual */

        numNewVisuals += count;
    }

    /* Reset variables for use with the next screen/driver's visual configs */
    visualConfigs = NULL;
    numConfigs = 0;

    /* Alloc temp space for the list of orig VisualIDs for each new visual */
    orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID));
    if (!orig_vid) {
	__glXFree(pNewVisualPriv);
	__glXFree(pNewVisualConfigs);
	return FALSE;
    }

    /* Alloc space for the list of glXVisuals */
    glXVisualPtr = (__GLXvisualConfig *)__glXMalloc(numNewVisuals *
						    sizeof(__GLXvisualConfig));
    if (!glXVisualPtr) {
	__glXFree(orig_vid);
	__glXFree(pNewVisualPriv);
	__glXFree(pNewVisualConfigs);
	return FALSE;
    }

    /* Alloc space for the list of glXVisualPrivates */
    glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
    if (!glXVisualPriv) {
	__glXFree(glXVisualPtr);
	__glXFree(orig_vid);
	__glXFree(pNewVisualPriv);
	__glXFree(pNewVisualConfigs);
	return FALSE;
    }

    /* Alloc space for the new list of the X server's visuals */
    pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
    if (!pVisualNew) {
	__glXFree(glXVisualPriv);
	__glXFree(glXVisualPtr);
	__glXFree(orig_vid);
	__glXFree(pNewVisualPriv);
	__glXFree(pNewVisualConfigs);
	return FALSE;
    }

    /* Initialize the new visuals */
    found_default = FALSE;
    for (i = j = 0; i < numVisuals; i++) {
        int is_rgb = (pVisual[i].class == TrueColor ||
		      pVisual[i].class == DirectColor);

	if (!is_rgb)
	{
	    /* We don't support non-rgb visuals for GL. But we don't
	       want to remove them either, so just pass them through
	       with null glX configs */

	    pVisualNew[j] = pVisual[i];
	    pVisualNew[j].vid = FakeClientID(0);

	    /* Check for the default visual */
	    if (!found_default && pVisual[i].vid == *defaultVisp) {
		*defaultVisp = pVisualNew[j].vid;
		found_default = TRUE;
	    }

	    /* Save the old VisualID */
	    orig_vid[j] = pVisual[i].vid;

	    /* Initialize the glXVisual */
	    glXVisualPtr[j] = NullConfig;
	    glXVisualPriv[j] = NULL;

	    j++;

	    continue;
	}

	for (k = 0; k < numNewConfigs; k++) {
	    if (pNewVisualConfigs[k].rgba != is_rgb)
		continue;

	    /* Initialize the new visual */
	    pVisualNew[j] = pVisual[i];
	    pVisualNew[j].vid = FakeClientID(0);

	    /* Check for the default visual */
	    if (!found_default && pVisual[i].vid == *defaultVisp) {
		*defaultVisp = pVisualNew[j].vid;
		found_default = TRUE;
	    }

	    /* Save the old VisualID */
	    orig_vid[j] = pVisual[i].vid;

	    /* Initialize the glXVisual */
	    glXVisualPtr[j] = pNewVisualConfigs[k];
	    glXVisualPtr[j].vid = pVisualNew[j].vid;

	    /*
	     * If the class is -1, then assume the X visual information
	     * is identical to what GLX needs, and take them from the X
	     * visual.  NOTE: if class != -1, then all other fields MUST
	     * be initialized.
	     */
	    if (glXVisualPtr[j].class == -1) {
		glXVisualPtr[j].class      = pVisual[i].class;
		glXVisualPtr[j].redSize    = count_bits(pVisual[i].redMask);
		glXVisualPtr[j].greenSize  = count_bits(pVisual[i].greenMask);
		glXVisualPtr[j].blueSize   = count_bits(pVisual[i].blueMask);
		glXVisualPtr[j].alphaSize  = glXVisualPtr[j].alphaSize;
		glXVisualPtr[j].redMask    = pVisual[i].redMask;
		glXVisualPtr[j].greenMask  = pVisual[i].greenMask;
		glXVisualPtr[j].blueMask   = pVisual[i].blueMask;
		glXVisualPtr[j].alphaMask  = glXVisualPtr[j].alphaMask;
		glXVisualPtr[j].bufferSize = rootDepth;
	    }

	    /* Save the device-dependent private for this visual */
	    glXVisualPriv[j] = pNewVisualPriv[k];

	    j++;
	}
    }

    assert(j <= numNewVisuals);

    /* Save the GLX visuals in the screen structure */
    glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
    glAquaScreens[screenInfo.numScreens-1].glx_vis = glXVisualPtr;
    glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv;

    /* Set up depth's VisualIDs */
    for (i = 0; i < ndepth; i++) {
	int numVids = 0;
	VisualID *pVids = NULL;
	int k, n = 0;

	/* Count the new number of VisualIDs at this depth */
	for (j = 0; j < pdepth[i].numVids; j++)
	    for (k = 0; k < numNewVisuals; k++)
		if (pdepth[i].vids[j] == orig_vid[k])
		    numVids++;

	/* Allocate a new list of VisualIDs for this depth */
	pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));

	/* Initialize the new list of VisualIDs for this depth */
	for (j = 0; j < pdepth[i].numVids; j++)
	    for (k = 0; k < numNewVisuals; k++)
		if (pdepth[i].vids[j] == orig_vid[k])
		    pVids[n++] = pVisualNew[k].vid;

	/* Update this depth's list of VisualIDs */
	__glXFree(pdepth[i].vids);
	pdepth[i].vids = pVids;
	pdepth[i].numVids = numVids;
    }

    /* Update the X server's visuals */
    *nvisualp = numNewVisuals;
    *visualp = pVisualNew;

    /* Free the old list of the X server's visuals */
    __glXFree(pVisual);

    /* Clean up temporary allocations */
    __glXFree(orig_vid);
    __glXFree(pNewVisualPriv);
    __glXFree(pNewVisualConfigs);

    /* Free the private list created by DDX HW driver */
    if (visualPrivates)
        xfree(visualPrivates);
    visualPrivates = NULL;

    return TRUE;
}

/* based on code in i830_dri.c
   This ends calling glAquaSetVisualConfigs to set the static
   numconfigs, etc. */
static void
glAquaInitVisualConfigs(void)
{
    int                 lclNumConfigs     = 0;
    __GLXvisualConfig  *lclVisualConfigs  = NULL;
    void              **lclVisualPrivates = NULL;

    int depth, aux, buffers, stencil, accum;
    int i = 0;

    GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs ");
	
    /* count num configs:
	2 Z buffer (0, 24 bit)
	2 AUX buffer (0, 2)
	2 buffers (single, double)
	2 stencil (0, 8 bit)
	2 accum (0, 64 bit)
	= 32 configs */

    lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */

    /* alloc */
    lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs);
    lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs);

    /* fill in configs */
    if (NULL != lclVisualConfigs) {
	i = 0; /* current buffer */
	for (depth = 0; depth < 2; depth++) {
	    for (aux = 0; aux < 2; aux++) {
		for (buffers = 0; buffers < 2; buffers++) {
		    for (stencil = 0; stencil < 2; stencil++) {
			for (accum = 0; accum < 2; accum++) {
			    lclVisualConfigs[i].vid = -1;
			    lclVisualConfigs[i].class = -1;
			    lclVisualConfigs[i].rgba = TRUE;
			    lclVisualConfigs[i].redSize = -1;
			    lclVisualConfigs[i].greenSize = -1;
			    lclVisualConfigs[i].blueSize = -1;
			    lclVisualConfigs[i].redMask = -1;
			    lclVisualConfigs[i].greenMask = -1;
			    lclVisualConfigs[i].blueMask = -1;
			    lclVisualConfigs[i].alphaMask = 0;
			    if (accum) {
				lclVisualConfigs[i].accumRedSize = 16;
				lclVisualConfigs[i].accumGreenSize = 16;
				lclVisualConfigs[i].accumBlueSize = 16;
				lclVisualConfigs[i].accumAlphaSize = 16;
			    }
			    else {
				lclVisualConfigs[i].accumRedSize = 0;
				lclVisualConfigs[i].accumGreenSize = 0;
				lclVisualConfigs[i].accumBlueSize = 0;
				lclVisualConfigs[i].accumAlphaSize = 0;
			    }
			    lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
			    lclVisualConfigs[i].stereo = FALSE;
			    lclVisualConfigs[i].bufferSize = -1;
			    
			    lclVisualConfigs[i].depthSize = depth? 24 : 0;
			    lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
			    lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
			    lclVisualConfigs[i].level = 0;
			    lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
			    lclVisualConfigs[i].transparentPixel = 0;
			    lclVisualConfigs[i].transparentRed = 0;
			    lclVisualConfigs[i].transparentGreen = 0;
			    lclVisualConfigs[i].transparentBlue = 0;
			    lclVisualConfigs[i].transparentAlpha = 0;
			    lclVisualConfigs[i].transparentIndex = 0;
			    i++;
			}
		    }
		}
	    }
	}
    }
    if (i != lclNumConfigs)
	GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs");

    GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
}


// Copied from Mesa
static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
				   void **privates)
{
    GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n");

    numConfigs = nconfigs;
    visualConfigs = configs;
    visualPrivates = privates;
}

// Copied from Mesa
static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
			      int *nvisualp, int *ndepthp,
			      int *rootDepthp, VisualID *defaultVisp,
			      unsigned long sizes, int bitsPerRGB)
{
    GLAQUA_DEBUG_MSG("glAquaInitVisuals\n");
    
    if (0 == numConfigs) /* if no configs */
    	glAquaInitVisualConfigs(); /* ensure the visula configs are setup */

    /*
     * Setup the visuals supported by this particular screen.
     */
    return init_visuals(nvisualp, visualp, defaultVisp,
			*ndepthp, *depthp, *rootDepthp);
}

static void fixup_visuals(int screen)
{
    ScreenPtr pScreen = screenInfo.screens[screen];
    glAquaScreenRec *pScr = &glAquaScreens[screen];
    __GLXvisualConfig *pGLXVis  = pScr->glx_vis;
    VisualPtr pVis;
    int i, j;

    GLAQUA_DEBUG_MSG("fixup_visuals\n");

    for (i = 0; i < pScr->num_vis; i++, pGLXVis++) {
	pVis = pScreen->visuals;

	/* Find a visual that matches the GLX visual's class and size */
	for (j = 0; j < pScreen->numVisuals; j++, pVis++) {
	    if (pVis->class == pGLXVis->class &&
		pVis->nplanes == pGLXVis->bufferSize) {

		/* Fixup the masks */
		pGLXVis->redMask   = pVis->redMask;
		pGLXVis->greenMask = pVis->greenMask;
		pGLXVis->blueMask  = pVis->blueMask;

		/* Recalc the sizes */
		pGLXVis->redSize   = count_bits(pGLXVis->redMask);
		pGLXVis->greenSize = count_bits(pGLXVis->greenMask);
		pGLXVis->blueSize  = count_bits(pGLXVis->blueMask);
	    }
	}
    }
}

static void init_screen_visuals(int screen)
{
    ScreenPtr pScreen = screenInfo.screens[screen];
    __GLXvisualConfig *pGLXVis = glAquaScreens[screen].glx_vis;
    // XMesaVisual *pXMesaVisual;
    VisualPtr pVis;
    int *used;
    int i, j;

    GLAQUA_DEBUG_MSG("init_screen_visuals\n");

    /* Alloc space for the list of XMesa visuals */
    // pXMesaVisual = (XMesaVisual *)__glXMalloc(MESAScreens[screen].num_vis *
    //					      sizeof(XMesaVisual));
    // __glXMemset(pXMesaVisual, 0,
    //		MESAScreens[screen].num_vis * sizeof(XMesaVisual));

    used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int));
    __glXMemset(used, 0, pScreen->numVisuals * sizeof(int));

    for (i = 0; i < glAquaScreens[screen].num_vis; i++, pGLXVis++) {
	pVis = pScreen->visuals;
	for (j = 0; j < pScreen->numVisuals; j++, pVis++) {

	    if (pVis->class == pGLXVis->class &&
		pVis->nplanes == pGLXVis->bufferSize &&
		!used[j]) {

		if (pVis->redMask   == pGLXVis->redMask &&
		    pVis->greenMask == pGLXVis->greenMask &&
		    pVis->blueMask  == pGLXVis->blueMask) {

		    /* Create the XMesa visual */
		    /*
		    pXMesaVisual[i] =
                         XMesaCreateVisual(pScreen,
					   pVis,
					   pGLXVis->rgba,
					   (pGLXVis->alphaSize > 0),
					   pGLXVis->doubleBuffer,
					   pGLXVis->stereo,
					   GL_TRUE, // ximage_flag
					   pGLXVis->depthSize,
					   pGLXVis->stencilSize,
					   pGLXVis->accumRedSize,
					   pGLXVis->accumGreenSize,
					   pGLXVis->accumBlueSize,
					   pGLXVis->accumAlphaSize,
                                           0,  // numSamples
					   pGLXVis->level,
                                           pGLXVis->visualRating );
		    */
		    /* Set the VisualID */
		    pGLXVis->vid = pVis->vid;

		    /* Mark this visual used */
		    used[j] = 1;
		    break;
		}
	    }
	}
    }

    __glXFree(used);

    // glAquaScreens[screen].xm_vis = pXMesaVisual;
}

static Bool glAquaScreenProbe(int screen)
{
    ScreenPtr pScreen;
    glAquaScreenRec *screenPriv;

    GLAQUA_DEBUG_MSG("glAquaScreenProbe\n");

    /*
     * Set up the current screen's visuals.
     */
    __glDDXScreenInfo.pGlxVisual = glAquaScreens[screen].glx_vis;
    __glDDXScreenInfo.pVisualPriv = glAquaScreens[screen].priv;
    __glDDXScreenInfo.numVisuals =
	__glDDXScreenInfo.numUsableVisuals = glAquaScreens[screen].num_vis;

    /*
     * Set the current screen's createContext routine.  This could be
     * wrapped by a DDX GLX context creation routine.
     */
    __glDDXScreenInfo.createContext = glAquaCreateContext;

    /*
     * The ordering of the rgb compenents might have been changed by the
     * driver after mi initialized them.
     */
    fixup_visuals(screen);

    /*
     * Find the GLX visuals that are supported by this screen and create
     * XMesa's visuals.
     */
    init_screen_visuals(screen);

    // Wrap RealizeWindow and UnrealizeWindow on this screen
    pScreen = screenInfo.screens[screen];
    screenPriv = &glAquaScreens[screen];
    screenPriv->RealizeWindow = pScreen->RealizeWindow;
    pScreen->RealizeWindow = glAquaRealizeWindow;
    screenPriv->UnrealizeWindow = pScreen->UnrealizeWindow;
    pScreen->UnrealizeWindow = glAquaUnrealizeWindow;

    return TRUE;
}

static GLboolean glAquaSwapBuffers(__GLXdrawablePrivate *glxPriv)
{
    // swap buffers on only *one* of the contexts
    // (e.g. the last one for drawing)
    __GLcontext *gc = (__GLcontext *)glxPriv->drawGlxc->gc;
    CGLError gl_err;

    GLAQUA_DEBUG_MSG("glAquaSwapBuffers\n");

    if (gc != NULL && gc->ctx != NULL)
    {
	gl_err = CGLFlushDrawable(gc->ctx);
	if (gl_err != 0)
	    ErrorF("CGLFlushDrawable error: %s\n", CGLErrorString(gl_err));
    }

    return GL_TRUE;
}

static void glAquaDestroyDrawablePrivate(__GLdrawablePrivate *glPriv)
{
    GLAQUA_DEBUG_MSG("glAquaDestroyDrawablePrivate\n");

    /* It doesn't work to call DRIDestroySurface here, the drawable's
       already gone.. But dri.c notices the window destruction and
       frees the surface itself. */

    free(glPriv->private);
    glPriv->private = NULL;
}

static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv)
{
    GLAquaDrawableRec *aquaPriv = malloc(sizeof(GLAquaDrawableRec));
    __GLdrawablePrivate *glPriv = &glxPriv->glPriv;

    aquaPriv->sid = 0;
    aquaPriv->pDraw = NULL;

    GLAQUA_DEBUG_MSG("glAquaCreateBuffer\n");

    // replace swapBuffers (original is never called)
    glxPriv->swapBuffers = glAquaSwapBuffers;

    // stash private data
    glPriv->private = aquaPriv;
    glPriv->freePrivate = glAquaDestroyDrawablePrivate;
}

static void glAquaResetExtension(void)
{
    GLAQUA_DEBUG_MSG("glAquaResetExtension\n");
    CGLSetOption(kCGLGOResetLibrary, GL_TRUE);
}

// Extra goodies for glx

GLint __glEvalComputeK(GLenum target)
{
    switch (target) {
    case GL_MAP1_VERTEX_4:
    case GL_MAP1_COLOR_4:
    case GL_MAP1_TEXTURE_COORD_4:
    case GL_MAP2_VERTEX_4:
    case GL_MAP2_COLOR_4:
    case GL_MAP2_TEXTURE_COORD_4:
	return 4;
    case GL_MAP1_VERTEX_3:
    case GL_MAP1_TEXTURE_COORD_3:
    case GL_MAP1_NORMAL:
    case GL_MAP2_VERTEX_3:
    case GL_MAP2_TEXTURE_COORD_3:
    case GL_MAP2_NORMAL:
	return 3;
    case GL_MAP1_TEXTURE_COORD_2:
    case GL_MAP2_TEXTURE_COORD_2:
	return 2;
    case GL_MAP1_TEXTURE_COORD_1:
    case GL_MAP2_TEXTURE_COORD_1:
    case GL_MAP1_INDEX:
    case GL_MAP2_INDEX:
	return 1;
    default:
	return 0;
    }
}

GLuint __glFloorLog2(GLuint val)
{
    int c = 0;

    while (val > 1) {
	c++;
	val >>= 1;
    }
    return c;
}