Commit dc764916 authored by Jason Ekstrand's avatar Jason Ekstrand Committed by Marge Bot
Browse files

intel/isl: Make tile logical extents four dimensional


Reviewed-by: Topi Pohjolainen's avatarTopi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery's avatarNanley Chery <nanley.g.chery@intel.com>
Part-of: <mesa/mesa!11330>
parent a4dafe1f
......@@ -314,7 +314,8 @@ isl_tiling_get_info(enum isl_tiling tiling,
struct isl_tile_info *tile_info)
{
const uint32_t bs = format_bpb / 8;
struct isl_extent2d logical_el, phys_B;
struct isl_extent4d logical_el;
struct isl_extent2d phys_B;
if (tiling != ISL_TILING_LINEAR && !isl_is_pow2(format_bpb)) {
/* It is possible to have non-power-of-two formats in a tiled buffer.
......@@ -331,25 +332,25 @@ isl_tiling_get_info(enum isl_tiling tiling,
switch (tiling) {
case ISL_TILING_LINEAR:
assert(bs > 0);
logical_el = isl_extent2d(1, 1);
logical_el = isl_extent4d(1, 1, 1, 1);
phys_B = isl_extent2d(bs, 1);
break;
case ISL_TILING_X:
assert(bs > 0);
logical_el = isl_extent2d(512 / bs, 8);
logical_el = isl_extent4d(512 / bs, 8, 1, 1);
phys_B = isl_extent2d(512, 8);
break;
case ISL_TILING_Y0:
assert(bs > 0);
logical_el = isl_extent2d(128 / bs, 32);
logical_el = isl_extent4d(128 / bs, 32, 1, 1);
phys_B = isl_extent2d(128, 32);
break;
case ISL_TILING_W:
assert(bs == 1);
logical_el = isl_extent2d(64, 64);
logical_el = isl_extent4d(64, 64, 1, 1);
/* From the Broadwell PRM Vol 2d, RENDER_SURFACE_STATE::SurfacePitch:
*
* "If the surface is a stencil buffer (and thus has Tile Mode set
......@@ -372,7 +373,7 @@ isl_tiling_get_info(enum isl_tiling tiling,
unsigned width = 1 << (6 + (ffs(bs) / 2) + (2 * is_Ys));
unsigned height = 1 << (6 - (ffs(bs) / 2) + (2 * is_Ys));
logical_el = isl_extent2d(width / bs, height);
logical_el = isl_extent4d(width / bs, height, 1, 1);
phys_B = isl_extent2d(width, height);
break;
}
......@@ -383,7 +384,7 @@ isl_tiling_get_info(enum isl_tiling tiling,
* Y-tiling but actually has two HiZ columns per Y-tiled column.
*/
assert(bs == 16);
logical_el = isl_extent2d(16, 16);
logical_el = isl_extent4d(16, 16, 1, 1);
phys_B = isl_extent2d(128, 32);
break;
......@@ -406,7 +407,7 @@ isl_tiling_get_info(enum isl_tiling tiling,
* is 128x256 elements.
*/
assert(format_bpb == 1 || format_bpb == 2);
logical_el = isl_extent2d(128, 256 / format_bpb);
logical_el = isl_extent4d(128, 256 / format_bpb, 1, 1);
phys_B = isl_extent2d(128, 32);
break;
......@@ -429,7 +430,7 @@ isl_tiling_get_info(enum isl_tiling tiling,
* element represents a 32Bx4 row area.
*/
assert(format_bpb == 4);
logical_el = isl_extent2d(16, 8);
logical_el = isl_extent4d(16, 8, 1, 1);
phys_B = isl_extent2d(64, 1);
break;
......@@ -2804,7 +2805,10 @@ isl_tiling_get_intratile_offset_el(enum isl_tiling tiling,
struct isl_tile_info tile_info;
isl_tiling_get_info(tiling, bpb, &tile_info);
/* Pitches must make sense with the tiling */
assert(row_pitch_B % tile_info.phys_extent_B.width == 0);
if (tile_info.logical_extent_el.d > 1 || tile_info.logical_extent_el.a > 1)
assert(array_pitch_el_rows % tile_info.logical_extent_el.h == 0);
/* For non-power-of-two formats, we need the address to be both tile and
* element-aligned. The easiest way to achieve this is to work with a tile
......@@ -2821,14 +2825,21 @@ isl_tiling_get_intratile_offset_el(enum isl_tiling tiling,
/* Compute the offset into the tile */
*x_offset_el = total_x_offset_el % tile_info.logical_extent_el.w;
*y_offset_el = total_y_offset_el % tile_info.logical_extent_el.h;
assert(total_z_offset_el == 0);
assert(total_array_offset == 0);
*z_offset_el = 0;
*array_offset = 0;
*z_offset_el = total_z_offset_el % tile_info.logical_extent_el.d;
*array_offset = total_array_offset % tile_info.logical_extent_el.a;
/* Compute the offset of the tile in units of whole tiles */
uint32_t x_offset_tl = total_x_offset_el / tile_info.logical_extent_el.w;
uint32_t y_offset_tl = total_y_offset_el / tile_info.logical_extent_el.h;
uint32_t z_offset_tl = total_z_offset_el / tile_info.logical_extent_el.d;
uint32_t a_offset_tl = total_array_offset / tile_info.logical_extent_el.a;
/* Compute an array pitch in number of tiles */
uint32_t array_pitch_tl_rows =
array_pitch_el_rows / tile_info.logical_extent_el.h;
/* Add the Z and array offset to the Y offset to get a 2D offset */
y_offset_tl += (z_offset_tl + a_offset_tl) * array_pitch_tl_rows;
*base_address_offset =
y_offset_tl * tile_info.phys_extent_B.h * row_pitch_B +
......
......@@ -1172,7 +1172,7 @@ struct isl_tile_info {
* The exact value of this field depends heavily on the bits-per-block of
* the format being used.
*/
struct isl_extent2d logical_extent_el;
struct isl_extent4d logical_extent_el;
/** The physical size of the tile in bytes and rows of bytes
*
......
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