- Oct 31, 2019
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Signed-off-by: Arno Messiaen <arnomessiaen@gmail.com> Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com> Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
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lima: introduce ppir_op_load_coords_reg to differentiate between loading texture coordinates straight from a varying vs loading them from a register Signed-off-by: Arno Messiaen <arnomessiaen@gmail.com> Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com> Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
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Signed-off-by: Arno Messiaen <arnomessiaen@gmail.com> Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com> Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
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Signed-off-by: Arno Messiaen <arnomessiaen@gmail.com> Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com> Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
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Ian Romanick authored
This make shader-db's report.py work on Haswell and earlier platforms. The problem is that the script would detect the "sends" output for scalar shaders and expect in in vec4 shaders too. When it didn't find it, the script would fail with: Traceback (most recent call last): File "./report.py", line 351, in <module> main() File "./report.py", line 182, in main before_count = before[p][m] KeyError: 'sends' Fixes: f192741d ("intel/compiler: Report the number of non-spill/fill SEND messages") Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Fixes "warning: braces around scalar initializer" warnings. Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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- Oct 30, 2019
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Bas Nieuwenhuizen authored
libdrm returns -errno instead of directly the ioctl ret of -1. Fixes: 1c3cda7d "radv: Add syncobj signal/reset/wait to winsys." Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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Ilia Mirkin authored
Observed an issue when looking at the code generatedy by the image-vertex-attrib-input-output piglit test. Even though the test itself worked fine (due to TIC 0 being used for the image), this needs to be fixed. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Cc: mesa-stable@lists.freedesktop.org
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Ilia Mirkin authored
Unfortuantely we don't know if a particular load is a real 2d image (as would be a cube face or 2d array element), or a layer of a 3d image. Since we pass in the TIC reference, the instruction's type has to match what's in the TIC (experimentally). In order to properly support bindless images, this also can't be done by looking at the current bindings and generating appropriate code. As a result all plain 2d loads are converted into a pair of 2d/3d loads, with appropriate predicates to ensure only one of those actually executes, and the values are all merged in. This goes somewhat against the current flow, so for GM107 we do the OOB handling directly in the surface processing logic. Perhaps the other gens should do something similar, but that is left to another change. This fixes dEQP tests like image_load_store.3d.*_single_layer and GL-CTS tests like shader_image_load_store.non-layered_binding without breaking anything else. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Cc: "20.0" <mesa-stable@lists.freedesktop.org>
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Lionel Landwerlin authored
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Fixes: 8125d796 ("intel/dev: Add preliminary device info for Tigerlake") Acked-by: Jason Ekstrand <jason@jlekstrand.net>
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Dylan Baker authored
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Dylan Baker authored
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Jordan Justen authored
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
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Jordan Justen authored
These reworks were combined into this patch: * Matt Turner: i965: Disable NoDDChk/NoDDClr test on Gen12+ * Francisco Jerez: intel/eu/validate/gen12: Disable qword_low_power_no_depctrl eu_validate test. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Francisco Jerez <currojerez@riseup.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Jordan Justen authored
Reworks: * adjust 64-bit support, hiz (Jason Ekstrand) * sim-id (Lionel Landwerlin) * adjust threads, urb size (Rafael Antognolli) * adjust urb size (Kenneth Graunke) Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Lionel Landwerlin authored
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
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Bas Nieuwenhuizen authored
Calculated the number for allocation and did not reserve space .... Fixes: 2117c53b "radv: Add temporary datastructure for submissions." Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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Rafael Antognolli authored
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Rafael Antognolli authored
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Rafael Antognolli authored
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Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
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Daniel Schürmann authored
VGPR spilling is implemented via MUBUF instructions and scratch memory. Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
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Daniel Schürmann authored
This patch also moves private_segment_buffer and scratch_offset to Program to easily access it. Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
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Daniel Schürmann authored
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
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Daniel Schürmann authored
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
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Daniel Schürmann authored
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
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Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
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Daniel Schürmann authored
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
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Daniel Schürmann authored
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
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Daniel Schürmann authored
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
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Daniel Schürmann authored
Variables spilled on both branch legs need to be assigned to the same spilling slot. These affinities can be transitive through multiple merge blocks. Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
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Daniel Schürmann authored
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
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Daniel Schürmann authored
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
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Daniel Schürmann authored
This patch makes the live variable analysis more precise w.r.t. killed phi operands and the block's register pressure. Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
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Daniel Schürmann authored
Converting to 'Conventional SSA Form' ensures correctness w.r.t. spilling of phi nodes. Previously, it was possible that phi operands have intersecting live-ranges, and thus, couldn't get spilled to the same spilling slot. For this reason, ACO tried to avoid to spill phis, even if it was beneficial. This patch implements a conversion pass which is currently only called if spilling is necessary. Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
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Jonathan Marek authored
Fixes these deqp tests (and more): dEQP-GLES2.functional.draw.draw_arrays.points.single_attribute dEQP-GLES2.functional.draw.draw_arrays.points.multiple_attributes dEQP-GLES2.functional.draw.draw_arrays.points.default_attribute dEQP-GLES2.functional.draw.draw_elements.points.single_attribute dEQP-GLES2.functional.draw.draw_elements.points.multiple_attributes dEQP-GLES2.functional.draw.draw_elements.points.default_attribute Signed-off-by: Jonathan Marek <jonathan@marek.ca> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
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Jonathan Marek authored
The final version of previous stencil fix patch ended up breaking one-sided stencil. Fixes remaining failures in these deqp tests (tested on GC3000/GC7000L): dEQP-GLES2.functional.fragment_ops.depth_stencil.* Note: deqp tests require --deqp-gl-config-name=rgba8888d24s8ms0 Fixes: 05da025f ("etnaviv: fix two-sided stencil") Signed-off-by: Jonathan Marek <jonathan@marek.ca> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
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Jonathan Marek authored
Fixes remaining failures in these deqp tests (tested on GC3000/GC7000L): dEQP-GLES2.functional.polygon_offset.* Fixes: 6c3c05dc ("etnaviv: fix polygon offset") Signed-off-by: Jonathan Marek <jonathan@marek.ca> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
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Jordan Justen authored
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org>
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Rafael Antognolli authored
On gen11 and older, compressed images are tiled and aligned to 4K. On gen12 this 4K alignment restriction was removed. However, only aligning the fast clear color buffer to 64B (a cacheline, as it's on the documentation) is causing some bugs where the fast clear color is not converted during the fast clear operation. Aligning things to 4K seems to fix it. v2: Fix typo case in the comment (Nanley) v3: Rebase and fix conflicts. v4: Fix rebase mistake (Nanley). Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
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