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For GLES, we're going to need a lot more logic for picking the iformat/format/type of texture setup, so we'll want the pixmap's depth and is_cbcr flag. Signed-off-by: Eric Anholt <eric@anholt.net>
c94da112
For GLES, we're going to need a lot more logic for picking the
iformat/format/type of texture setup, so we'll want the pixmap's depth
and is_cbcr flag.
Signed-off-by: Eric Anholt <eric@anholt.net>