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  • Olivier Fourdan's avatar
    xwayland: Activate and enable touch devices · 007f8ee6
    Olivier Fourdan authored and Adam Jackson's avatar Adam Jackson committed
    
    
    On some random condition, a touch event may trigger a crash in Xwayland
    in GetTouchEvents().
    
    The (simplified) backtrace goes as follow:
    
     (gdb) bt
     #0  GetTouchEvents() at getevents.c:1892
     #1  QueueTouchEvents() at getevents.c:1866
     #2  xwl_touch_send_event() at xwayland-input.c:652
     #5  wl_closure_invoke() from libwayland-client.so.0
     #6  dispatch_event() from libwayland-client.so.0
     #7  wl_display_dispatch_queue_pending() from libwayland-client.so.0
     #8  xwl_read_events() at xwayland.c:483
     #9  ospoll_wait() at ospoll.c:412
     #10 WaitForSomething() at WaitFor.c:222
     #11 Dispatch() at dispatch.c:412
     #12 dix_main() at main.c:287
     #13 __libc_start_main() at libc-start.c:289
     #14 _start ()
    
    The crash occurs when trying to access the sprite associated with the
    touch device, which appears to be NULL. Reason being the device itself
    is more a keyboard device than a touch device.
    
    Moreover, it appears the device is neither enabled nor activated
    (inited=0, enabled=0) which doesn't seem right, but matches the code in
    init_touch() from xwayland-input.c which would enable the device if it
    was previously existing and otherwise would create the device but not
    activate it.
    
    Make sure we do activate and enable touch devices just like we do for
    other input devices such as keyboard and pointer.
    
    Signed-off-by: default avatarOlivier Fourdan <ofourdan@redhat.com>
    Reviewed-by: default avatarHans de Goede <hdegoede@redhat.com>
    007f8ee6