Damage re-used shadow scanout buffer using new transforms.
When the shadow scanout buffer can be re-used, the underlying framebuffer area must be damaged so that the scanout will be repainted. This patch delays the addition of that damaged area until after the transform in the crtc has been updated, otherwise the old transform would have been used and the wrong area repainted. Signed-off-by: Keith Packard <email@example.com>
Showing with 5 additions and 1 deletion