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Different miPointerSpriteFuncRec implementations do a varying business at ultimately calling miPointerUpdateSprite(), this particularly fails when using the plain mi sprite on touch events, where the sprite is just moved/updated on cursor changes. So, ensure miPointerUpdateSprite() is called generically for pointer emulating touch events as with regular motion events. Signed-off-by: Carlos Garnacho <carlosg@gnome.org> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net> Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
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