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Remove the calls to GL_TEXTURE_MAX_LEVEL. Setting the filtering is a sufficient hint to the driver about texture mipmap allocation. Signed-off-by: Maarten Lankhorst <maarten.lankhorst@ubuntu.com> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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