• Kyle Brenneman's avatar
    GLDispatch: Initialize the dispatch table from __glDispatchCheckMultithreaded. · ba0b05a5
    Kyle Brenneman authored
    __glDispatchCheckMultithreaded will now check if the thread's current dispatch
    table is NULL, and if it is, it will plug in the no-op table.
    This is a workaround for some broken applications which try to call OpenGL
    functions without a current context. As long as the thread calls a GLX function
    first, any OpenGL calls it makes later will call a no-op stub instead of just
    Added calls to __glXThreadInitialize to some of the functions in
    __GLXapiExports, so that GLX extension functions will still call