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Kyle Brenneman authored
glvnd_pthread.h and glvnd_pthread.c now declare and define a GLVNDPthreadFuncs struct, instead of having a separate declaration in libGLX and libGLdispatch. This mostly just simplifies initialization a bit, but it will also make it easier to have common code that uses pthreads functions. Reviewed-by:
Andy Ritger <aritger@nvidia.com>
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