diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
index be6f76a30ac682a1ff30554e5755ff7df1bf50a5..3b4c19412625dd1395adf8f00bd3dbb85ec37940 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
@@ -1798,18 +1798,26 @@ int amdgpu_ttm_init(struct amdgpu_device *adev)
 	DRM_INFO("amdgpu: %uM of VRAM memory ready\n",
 		 (unsigned) (adev->gmc.real_vram_size / (1024 * 1024)));
 
-	/* Compute GTT size, either bsaed on 3/4th the size of RAM size
+	/* Compute GTT size, either based on 1/2 the size of RAM size
 	 * or whatever the user passed on module init */
 	if (amdgpu_gtt_size == -1) {
 		struct sysinfo si;
 
 		si_meminfo(&si);
-		gtt_size = min(max((AMDGPU_DEFAULT_GTT_SIZE_MB << 20),
-			       adev->gmc.mc_vram_size),
-			       ((uint64_t)si.totalram * si.mem_unit * 3/4));
-	}
-	else
+		/* Certain GL unit tests for large textures can cause problems
+		 * with the OOM killer since there is no way to link this memory
+		 * to a process.  This was originally mitigated (but not necessarily
+		 * eliminated) by limiting the GTT size.  The problem is this limit
+		 * is often too low for many modern games so just make the limit 1/2
+		 * of system memory which aligns with TTM. The OOM accounting needs
+		 * to be addressed, but we shouldn't prevent common 3D applications
+		 * from being usable just to potentially mitigate that corner case.
+		 */
+		gtt_size = max((AMDGPU_DEFAULT_GTT_SIZE_MB << 20),
+			       (u64)si.totalram * si.mem_unit / 2);
+	} else {
 		gtt_size = (uint64_t)amdgpu_gtt_size << 20;
+	}
 
 	/* Initialize GTT memory pool */
 	r = amdgpu_gtt_mgr_init(adev, gtt_size);