diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu.h b/drivers/gpu/drm/amd/amdgpu/amdgpu.h
index b6879d97c9c9c16fe055fb6c3cfee2f8491ab7fb..49267eb64302d28e010b23d15117d80f68693917 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu.h
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu.h
@@ -180,6 +180,7 @@ extern uint amdgpu_smu_memory_pool_size;
 extern uint amdgpu_dc_feature_mask;
 extern uint amdgpu_dc_debug_mask;
 extern uint amdgpu_dm_abm_level;
+extern int amdgpu_backlight;
 extern struct amdgpu_mgpu_info mgpu_info;
 extern int amdgpu_ras_enable;
 extern uint amdgpu_ras_mask;
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c
index 4575192d9b087a0e0336ea3618a6a22b0c557a37..b26e2fd1c538433899a2f9ec8249317c8543e258 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c
@@ -781,6 +781,10 @@ uint amdgpu_dm_abm_level;
 MODULE_PARM_DESC(abmlevel, "ABM level (0 = off (default), 1-4 = backlight reduction level) ");
 module_param_named(abmlevel, amdgpu_dm_abm_level, uint, 0444);
 
+int amdgpu_backlight = -1;
+MODULE_PARM_DESC(backlight, "Backlight control (0 = pwm, 1 = aux, -1 auto (default))");
+module_param_named(backlight, amdgpu_backlight, bint, 0444);
+
 /**
  * DOC: tmz (int)
  * Trusted Memory Zone (TMZ) is a method to protect data being written
diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
index 0bc9a06b3f1506de0fdf2a9e3b623a9229435008..0523be612a48bf878a8e62e9a903c11d5e46ae30 100644
--- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
+++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
@@ -2267,6 +2267,11 @@ static void update_connector_ext_caps(struct amdgpu_dm_connector *aconnector)
 	    caps->ext_caps->bits.hdr_aux_backlight_control == 1)
 		caps->aux_support = true;
 
+	if (amdgpu_backlight == 0)
+		caps->aux_support = false;
+	else if (amdgpu_backlight == 1)
+		caps->aux_support = true;
+
 	/* From the specification (CTA-861-G), for calculating the maximum
 	 * luminance we need to use:
 	 *	Luminance = 50*2**(CV/32)