Commit 8ab9f486 authored by Christoph Reiter's avatar Christoph Reiter Committed by Nirbheek Chauhan

wasapisink: recover from low buffer levels in shared mode

In case the wasapi buffer levels got low in shared mode we would still wait until
more buffer is available until writing something in it, which means we could never
catch up and recover.

Instead only wait for a new buffer in case the existing one is full and always write
what we can. Also don't loop until all data is written since the base class can handle
that for us and under normal circumstances this doesn't happen anyway.

This only works in shared mode, as in exclusive mode we have to exactly
fill the buffer and always have to wait first.

This fixes noisy (buffer underrun) playback with the wasapisink under load.

https://bugzilla.gnome.org/show_bug.cgi?id=796354Signed-off-by: Nirbheek Chauhan's avatarNirbheek Chauhan <nirbheek@centricular.com>
parent 924b54b1
......@@ -597,59 +597,79 @@ gst_wasapi_sink_write (GstAudioSink * asink, gpointer data, guint length)
GstWasapiSink *self = GST_WASAPI_SINK (asink);
HRESULT hr;
gint16 *dst = NULL;
guint pending = length;
DWORD dwWaitResult;
guint can_frames, have_frames, n_frames, write_len, written_len = 0;
GST_OBJECT_LOCK (self);
if (self->client_needs_restart) {
hr = IAudioClient_Start (self->client);
HR_FAILED_AND (hr, IAudioClient::Start, GST_OBJECT_UNLOCK (self);
length = 0; goto beach);
goto beach);
self->client_needs_restart = FALSE;
}
GST_OBJECT_UNLOCK (self);
while (pending > 0) {
DWORD dwWaitResult;
guint can_frames, have_frames, n_frames, write_len;
/* We have N frames to be written out */
have_frames = length / (self->mix_format->nBlockAlign);
if (self->sharemode == AUDCLNT_SHAREMODE_EXCLUSIVE) {
/* In exlusive mode we have to wait always */
dwWaitResult = WaitForSingleObject (self->event_handle, INFINITE);
if (dwWaitResult != WAIT_OBJECT_0) {
GST_ERROR_OBJECT (self, "Error waiting for event handle: %x",
(guint) dwWaitResult);
length -= pending;
goto beach;
}
/* We have N frames to be written out */
have_frames = pending / (self->mix_format->nBlockAlign);
/* We have can_frames space in the output buffer */
can_frames = gst_wasapi_sink_get_can_frames (self);
/* We will write out these many frames, and this much length */
n_frames = MIN (can_frames, have_frames);
write_len = n_frames * self->mix_format->nBlockAlign;
/* In exclusive mode we need to fill the whole buffer in one go or
* GetBuffer will error out */
if (can_frames != have_frames) {
GST_ERROR_OBJECT (self,
"Need at %i frames to write for exclusive mode, but got %i",
can_frames, have_frames);
written_len = -1;
goto beach;
}
} else {
/* In shared mode we can write parts of the buffer, so only wait
* in case we can't write anything */
can_frames = gst_wasapi_sink_get_can_frames (self);
if (can_frames == 0) {
dwWaitResult = WaitForSingleObject (self->event_handle, INFINITE);
if (dwWaitResult != WAIT_OBJECT_0) {
GST_ERROR_OBJECT (self, "Error waiting for event handle: %x",
(guint) dwWaitResult);
goto beach;
}
can_frames = gst_wasapi_sink_get_can_frames (self);
}
}
GST_DEBUG_OBJECT (self, "total: %i, have_frames: %i (%i bytes), "
"can_frames: %i, will write: %i (%i bytes)", self->buffer_frame_count,
have_frames, pending, can_frames, n_frames, write_len);
/* We will write out these many frames, and this much length */
n_frames = MIN (can_frames, have_frames);
write_len = n_frames * self->mix_format->nBlockAlign;
hr = IAudioRenderClient_GetBuffer (self->render_client, n_frames,
(BYTE **) & dst);
HR_FAILED_AND (hr, IAudioRenderClient::GetBuffer, length = 0;
goto beach);
GST_DEBUG_OBJECT (self, "total: %i, have_frames: %i (%i bytes), "
"can_frames: %i, will write: %i (%i bytes)", self->buffer_frame_count,
have_frames, length, can_frames, n_frames, write_len);
memcpy (dst, data, write_len);
hr = IAudioRenderClient_GetBuffer (self->render_client, n_frames,
(BYTE **) & dst);
HR_FAILED_AND (hr, IAudioRenderClient::GetBuffer, goto beach);
hr = IAudioRenderClient_ReleaseBuffer (self->render_client, n_frames,
self->mute ? AUDCLNT_BUFFERFLAGS_SILENT : 0);
HR_FAILED_AND (hr, IAudioRenderClient::ReleaseBuffer, length = 0;
goto beach);
memcpy (dst, data, write_len);
pending -= write_len;
}
hr = IAudioRenderClient_ReleaseBuffer (self->render_client, n_frames,
self->mute ? AUDCLNT_BUFFERFLAGS_SILENT : 0);
HR_FAILED_AND (hr, IAudioRenderClient::ReleaseBuffer, goto beach);
written_len = write_len;
beach:
return length;
return written_len;
}
static guint
......
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