Commit cf731564 authored by Kenneth Graunke's avatar Kenneth Graunke
Browse files

st/nir: Call nir_lower_clip_cull_distance_arrays().



Today, st always sets LowerCombinedClipCullDistance, causing the GLSL IR
lowering to run, giving us vec4[2] arrays.  I would like to disable this
and instead run the NIR lowering so that we get compact float[] arrays
instead.

Calling the new pass is a noop if the GLSL IR pass has already run, so
it's safe to call the pass unconditionally.
Reviewed-by: Timothy Arceri's avatarTimothy Arceri <tarceri@itsqueeze.com>
parent 15c69021
......@@ -742,6 +742,7 @@ st_link_nir(struct gl_context *ctx,
st->pipe->screen);
NIR_PASS_V(nir, nir_lower_system_values);
NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
shader->Program->info = nir->info;
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment