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  • GL
  • mesamesa
  • Merge requests
  • Open 3
  • Merged 7
  • Closed 15
  • All 25
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  • mesa/main: Fix multisample texture initialize
    !1 · created Jan 30, 2019 by Illia Iorin   master
    • CLOSED
    • 0
    updated Jan 30, 2019
  • Fix/110282 blit ints instead floats
    !4 · created Apr 04, 2019 by Sergii Romantsov   i965_ci
    • MERGED
    • 0
    updated Apr 08, 2019
  • iris: Implementation ARB_indirect_parameters
    !5 · created Apr 08, 2019 by Illia Iorin   master
    • MERGED
    • 2
    • 39
    updated Apr 10, 2019
  • intel/compiler: add ability to override shader's assembly
    !7 · created May 24, 2019 by Danylo Piliaiev   master
    • MERGED
    • 1
    • 0
    updated Aug 20, 2019
  • nir/loop_unroll: Do not unroll huge loops
    !11 · created Jul 17, 2019 by Danylo Piliaiev   master
    • 1
    • 0
    updated Jul 17, 2019
  • iris: Handle vertex shader with window space position
    !12 · created Jul 25, 2019 by Danylo Piliaiev   master
    • MERGED
    • 1
    • 0
    updated Aug 20, 2019
  • glsl: Fix unroll of do{} while(false) like loops
    !16 · created Aug 22, 2019 by Danylo Piliaiev   master
    • MERGED
    • 1
    • 0
    updated Sep 10, 2019
  • nir: Unroll loops with multiplication and left shift incrementation
    !17 · created Sep 10, 2019 by Yevhenii Kolesnikov   master
    • CLOSED
    • 4
    updated Sep 11, 2019
  • Adding templates for different bug components
    !19 · created Oct 22, 2019 by Denys   master
    • MERGED
    • 0
    updated Oct 22, 2019
  • nir: Add NIR debug passes and MESA_NIR_DBG env variable to enable them
    !20 · created Jan 10, 2020 by Danylo Piliaiev   master
    • 0
    updated Jan 17, 2020
  • nir/dead_cf: Remove if statement if one branch has infinite loop
    !21 · created Feb 11, 2020 by Danylo Piliaiev   master
    • CLOSED
    • 0
    updated Feb 12, 2020
  • mesa: check draw buffer completeness on glClearBufferfv/glClearBufferuiv
    !22 · created Apr 30, 2020 by Dmitriy Nester   master
    • CLOSED
    • 5
    updated May 04, 2020
  • mesa: fix corrupted texture levels, when adding more levels than expected
    !23 · created Jul 03, 2020 by Yevhenii Kharchenko   master
    • CLOSED
    • 1
    updated Jul 07, 2020
  • st/mesa: fix PBO download for TEXTURE_1D_ARRAY textures
    !24 · created Feb 05, 2021 by Yevhenii Kharchenko   master   iris
    • CLOSED
    • 0
    updated Feb 23, 2021
  • iris: fix layer calculation for TEXTURE_3D ReadPixels() on mip-level>0
    !25 · created Feb 23, 2021 by Yevhenii Kharchenko   master
    • CLOSED
    • 2
    updated Mar 01, 2021
  • iris: fix layer calculation for TEXTURE_3D ReadPixels() on mip-level>0
    !26 · created Mar 01, 2021 by Yevhenii Kharchenko   master
    • CLOSED
    • 1
    updated Apr 05, 2021
  • st/nir: Keep stages inputs/outputs unified after nir_shader_gather_info
    !27 · created Apr 01, 2021 by Yevhenii Kharchenko   master
    • 9
    updated Apr 16, 2021
  • intel/compiler: fix member 'input_vue_map' uninitialized in constructor
    !28 · created Apr 01, 2021 by Yevhenii Kharchenko   master
    • CLOSED
    • 0
    updated Apr 05, 2021
  • Draft: Implement VK_EXT_debug_utils
    !29 · created Apr 07, 2021 by Yevhenii Kolesnikov
    • CLOSED
    • 10
    updated Sep 30, 2021
  • intel/compiler: remove unused member 'input_vue_map'
    !30 · created Apr 07, 2021 by Yevhenii Kharchenko   master
    • CLOSED
    • 0
    updated Apr 12, 2021
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