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GL
mesa
Merge requests
Open
3
Merged
7
Closed
15
All
25
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Created date
mesa/main: Fix multisample texture initialize
!1
· created
Jan 30, 2019
by
Illia Iorin
master
Closed
0
updated
Jan 30, 2019
nir: Unroll loops with multiplication and left shift incrementation
!17
· created
Sep 10, 2019
by
Yevhenii Kolesnikov
master
Closed
4
updated
Sep 11, 2019
nir/dead_cf: Remove if statement if one branch has infinite loop
!21
· created
Feb 11, 2020
by
Danylo Piliaiev
master
Closed
0
updated
Feb 12, 2020
mesa: check draw buffer completeness on glClearBufferfv/glClearBufferuiv
!22
· created
Apr 30, 2020
by
Dmitriy Nester
master
Closed
5
updated
May 04, 2020
mesa: fix corrupted texture levels, when adding more levels than expected
!23
· created
Jul 03, 2020
by
Yevhenii Kharchenko
master
Closed
1
updated
Jul 07, 2020
st/mesa: fix PBO download for TEXTURE_1D_ARRAY textures
!24
· created
Feb 05, 2021
by
Yevhenii Kharchenko
master
iris
Closed
0
updated
Feb 23, 2021
iris: fix layer calculation for TEXTURE_3D ReadPixels() on mip-level>0
!25
· created
Feb 23, 2021
by
Yevhenii Kharchenko
master
Closed
2
updated
Mar 01, 2021
iris: fix layer calculation for TEXTURE_3D ReadPixels() on mip-level>0
!26
· created
Mar 01, 2021
by
Yevhenii Kharchenko
master
Closed
1
updated
Apr 05, 2021
intel/compiler: fix member 'input_vue_map' uninitialized in constructor
!28
· created
Apr 01, 2021
by
Yevhenii Kharchenko
master
Closed
0
updated
Apr 05, 2021
Draft: Implement VK_EXT_debug_utils
!29
· created
Apr 07, 2021
by
Yevhenii Kolesnikov
Closed
10
updated
Sep 30, 2021
intel/compiler: remove unused member 'input_vue_map'
!30
· created
Apr 07, 2021
by
Yevhenii Kharchenko
master
Closed
0
updated
Apr 12, 2021
wsi/x11: Fix possible null pointer deference
!31
· created
Apr 13, 2021
by
Yevhenii Kharchenko
master
Closed
0
updated
Apr 13, 2021
Draft: Implement VK_EXT_debug_utils — v2
!32
· created
Apr 22, 2021
by
Yevhenii Kolesnikov
master
Closed
0
updated
May 18, 2021
glsl: do not add unused AoA indices to the program resources list
!34
· created
Oct 01, 2021
by
Konstantin Lazukin
Closed
14
updated
Nov 26, 2021
Draft: Optimizations of shader compile time
!35
· created
Nov 17, 2021
by
Konstantin Lazukin
Closed
3
updated
Nov 19, 2021