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Kristian Høgsberg authored
Instead of using the hacks of gbm_bos, EGLImage, FBOs and surfaceless we switch to using the new gbm surface API. This gives us an EGL native window type for gbm and lets us use a real EGL surface.
cbcd0479
Instead of using the hacks of gbm_bos, EGLImage, FBOs and surfaceless we switch to using the new gbm surface API. This gives us an EGL native window type for gbm and lets us use a real EGL surface.