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  • Ander Conselvan de Oliveira's avatar
    gl-renderer: Build as a loadable module · 97f2952b
    Ander Conselvan de Oliveira authored
    The time spent loading EGL and GLES libraries from disk can be a
    considerable hit in some embedded use cases. If Weston is compiled
    with EGL support, the binary will depend on those libraries, even if
    a software renderer is in use.
    
    This patch splits the GL renderer into a separate loadable module,
    and moves the dependency on EGL and GLES to it. The backends still
    need the EGL headers for the native types and EGLint. The function
    load_module() is renamed to weston_load_module() and exported, so
    that it can be used by the backends.
    
    The gl renderer interface is changed so that there is only one symbol
    that needs to be dlsym()'d. This symbol contains pointers to all the
    functions and data necessary to interact with the renderer. As a side
    effect, this change simplifies gl-renderer.h a great deal.
    97f2952b