- 23 Feb, 2004 2 commits
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Kaleb Keithley Keithley authored
new license. If we want to, later we can import 4.4RC3 again and pick up the files that have the new license, but for now the vendor branch is "pure."
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Kaleb Keithley Keithley authored
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- 18 Feb, 2004 1 commit
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Warren Turkal authored
completely get rid of NeedVarargsPrototypes remove a lot of NeedFunctionPrototypes ansify many function declarations
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- 15 Feb, 2004 1 commit
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Warren Turkal authored
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- 05 Feb, 2004 1 commit
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Jaymz Julian Julian authored
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- 04 Feb, 2004 1 commit
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Jaymz Julian Julian authored
debugging a bunch of problems easier), since you can implement less in the basic simplest case driver now (not that i'm lazy, mind :-p)
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- 29 Jan, 2004 1 commit
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Egbert Eich authored
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- 25 Jan, 2004 4 commits
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Eric Anholt authored
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Eric Anholt authored
- Reserve areas for back/depth/span when USING_DRI && GLXEXT. This would be better in a TransitionTo3d, but we'd need to work with the offscreen memory manager for that. - Misc. fixes to ati_dri.c for DRI+GLX. Needs more work still.
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Eric Anholt authored
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Eric Anholt authored
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- 15 Jan, 2004 4 commits
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Keith Packard authored
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Keith Packard authored
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Keith Packard authored
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Harold L Hunt II authored
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- 14 Jan, 2004 1 commit
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Anders Carlsson authored
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- 11 Jan, 2004 1 commit
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Eric Anholt authored
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- 09 Jan, 2004 2 commits
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Eric Anholt authored
is all the information we need so far. Put that information into atic, and use it correctly in the code (unlike before).
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Eric Anholt authored
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- 08 Jan, 2004 7 commits
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Eric Anholt authored
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Eric Anholt authored
limit on offscreen memory in the fbdev case. I remember daenzer (who originally put that code in) saying he wasn't sure of it, and there doesn't seem to be any reason for that limit given how acceleration is done.
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Eric Anholt authored
pixmap into temporary offscreen storage. Subsequent UploadToScratch may clobber the data of previous ones. This allows hardware acceleration of composite operations on glyphs. - Add a new UploadToScreen kaa hook for doing the actual moving of data to framebuffer. This would allow us to do things like hostdata blits or memcpy to agp and then blit. - Add an UploadToScreen on ATI which is just memcpy, but which will be replaced with a hostdata blit soon. - Add UploadToScratch on ATI and reserve 64k of scratch space. This provided a 3x speedup of rgb24text on my Radeon.
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Harold L Hunt II authored
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Harold L Hunt II authored
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Harold L Hunt II authored
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Harold L Hunt II authored
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- 07 Jan, 2004 2 commits
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Eric Anholt authored
the build on PPC.
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Eric Anholt authored
emitting as a tri fan rather than a tri list. A rect list would save an additional vertex (out of 4) per rectangle, but there's no measurable speed difference and the tri fan may be useful when transforms come into play.
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- 04 Jan, 2004 2 commits
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Eric Anholt authored
- Fix a bit of whitespace nearby.
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Eric Anholt authored
unit. - Re-enable Radeon's Composite accel now that fonts work again.
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- 03 Jan, 2004 4 commits
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Eric Anholt authored
- Don't allow src transforms for Copy acceleration. - Minor whitespace fixes.
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Eric Anholt authored
accel. I don't 100% trust that the math works for Saturate, but I can't tell from existing information. - Fix texture pitch fallback checks. - Fallback when src or mask have transforms. - Disable Radeon Composite accel until the offset thing is fixed. - Set offscreenPitch to 64 on Radeon thanks to new information and a kaa fix. Fixes acceleration at width!=1024.
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Eric Anholt authored
functions. Along with making things more readable, it fixes a problem where the coordinates would get messed up if acceleration failed due to things like pixmaps being in the wrong locations.
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Eric Anholt authored
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- 31 Dec, 2003 1 commit
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Eric Anholt authored
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- 30 Dec, 2003 2 commits
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Eric Anholt authored
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Eric Anholt authored
pixmaps are offscreen and don't have alpha maps. It is the last case checked before going to software fallback - Use the new Composite hook in the ati driver to implement acceleration of most Composites that get done in an xcompmgr environment on r100 series cards. It is only available when using the DRM. There are still some corruption issues, but the DRI is still non-default and I need to get this into version control.
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- 29 Dec, 2003 2 commits
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Eric Anholt authored
changed.
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Eric Anholt authored
- Add libdrm and libdri. Portions of the DRI extension are stubbed out. - Use the DRM in the ATI driver when available. This provides a minor performance improvement in x11perf, and opens the possibility of using the 3d hardware for acceleration in the future. - Implement solid fill acceleration for Composite in KAA. - Implement Blend hook for Composite and use it on r128. - Fix a bug of mine that resulted in overuse of offscreen memory. - Fix many miscellaneous bugs in ATI driver and add PCI IDs.
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- 28 Dec, 2003 1 commit
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Eric Anholt authored
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