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  • Emma Anholt's avatar
    glamor: Enable fill acceleration and flip opposite for pixmaps too. · 95d4a5a6
    Emma Anholt authored
    Here's my theory for the flipping: It doesn't really matter which
    orientation we store the pixmaps if we don't scan them out.  We have
    to flip coordinates for the window system framebuffer.  Doing so for
    everything else makes things consistent.  I'm not sure how this will
    interact with future GLX integration, though.
    95d4a5a6