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We may need to modify all the shader to handle GL_CLAMP_TO_BORDER when using GLES2. XXX, for now, we just ignore them. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
8012b030
We may need to modify all the shader to handle GL_CLAMP_TO_BORDER
when using GLES2. XXX, for now, we just ignore them.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>